Phase I: Distributed Banking System

Due: 11:59pm, 9/30/2009

General Instructions. Students are required to work together in a group having between 2 and 5 students. All members of the group are responsible for understanding the entire assignment.

No late assignments will be accepted.

Academic Integrity. Collaboration between groups is prohibited and will be treated as a violation of the University's academic integrity code.

Background: Building a Distributed Banking System

This assignment is intended to help you learn how to write distributed programs in JAVA or C#. You will program a simple client/server that employs UDP for communication. The resulting system --- a distributed bank --- will then provide a sandbox for exploration and implementation of various topics we study this semester.

Our bank comprises a set of branches. Each branch manages a disjoint subset of the bank's accounts. Associated with each account is a unique account number, a balance, as well as other information that will be of less concern to us.

Customers may invoke the following operations on accounts:

What to Build

Structure of a Branch. The branches of a real bank would be geographically separate and, therefore, each branch would have its own processor and would communicate with the other branches using some sort of network. We won't depart too far from reality, even if all branches execute on a single processor, by stipulating

Structure your distributed bank as follows. Implement each branch as two applications --- a branch server and a branch GUI. A branch GUI communicates (only) with its branch server, controlling its behavior; branch servers directly communicate with other branch servers.

Associated with each branch server is a single unique network address to which messages destined to that branch server can be sent; associated with each branch GUI is also a single unique network address to which messages destined to that branch GUI can be sent. (Each of these network addresses will correspond to a distinct UDP socket.) For a branch B, we write B.ServPort to denote the network address associated with the branch server and we write B.GUIPort to denote the network address associated with the branch GUI.

Inter-Branch Communication Limitations. Communication between branches is likely constrained to follow some given network topology. Therefore, construct your system to accept as an additional input the fixed, static, interconnection graph that defines which branches can send messages to which others. This graph should be input from a text file. Each line of that file should have the form

B1 B2

where B1 and B2 are names of branches; such a line in the file would assert that the network topology allows B1 to send messages to B2.

For this first phase of the project, the network topology might have uni-directional connections. Thus, just because branch B1 can send to B2 this does not imply that branch B2 can send to B1. However, you may assume that all branch servers have access to identical copies of this file, so all agree on the network topology for the system.

Simulate the limitations that the network topology imposes on inter-branch communication by writing a class that branches must use to send messages. This "wrapper" class (so named because it encapsulates network communications operations) should limit the allowed use of the operation for performing a UDP send (DatagramSocket.send in Java; UdpClient.Send in C#).

Whenever the wrapped send operation at a given branch B is invoked, the wrapper checks to see if the destination address corresponds to a branch that is directly reachable from B (by consulting the interconnection graph). Your wrapper class should also introduce a new operation --- whoNeighbors --- that returns the names of all branches directly reachable (along one edge of the interconnection graph) from the invoker.

Account Numbers. Assume that account numbers are of the form bb.aaaaa where bb is a 2-digit numeric value that designates a branch and aaaaa is a 5-digit numeric value that identifies an individual account within that branch. Also assume that an account comes into being (with a 0 balance) by virtue of any invocation of any operation that names that account number --- an assumption that is unrealistic but will nevertheless eliminate the possibility of operations on undefined accounts.

Client and Server: Branch GUI and Branch Server. Here, then, are descriptions of the two applications to be built.

Note, adhering to the above specified structure (branch server, branch GUI, B.GUIPort and B.ServPort, UDP network communcation, and branch server wrapper class) is necessary so that your implementation will be usable in subsequent phases of the project.

Implementation Notes

Submission Procedure. All submissions should be made through CMS. CMS provides a way for you to define your group. Be advised that each group member must take an action in creating a group, and your group cannot submit anything through CMS until the group has been created.

Submit the following files (at least):

TEAM which contains the names (and net-ids) for all team members. Also, for each team member give a 1 or 2 paragraph description of the tasks this team member performed and the number of hours this required.

README which contains

TOPO should specify an interesting interconnection topology for a multi-branch bank that will be used to illustrate the operation of your system.

Source files that contain the source needed to compile and run your system.

Don't underestimate what is involved in writing instructions for installing, compiling, and running your software. Do path values have to be set? Must the software be installed in a particular directory? Must the name of the host processor be put someplace? Use one group member's account to test your installation script. The easier it is to install your system, the more-kindly disposed the grader will be in evaluating your efforts.

Grading. Your grade will be based on the following elements: