CUGL 4.0
Cornell University Game Library
Loading...
Searching...
No Matches
cugl::physics2::ObstacleSelector Member List

This is the complete list of members for cugl::physics2::ObstacleSelector, including all inherited members.

_controllercugl::physics2::ObstacleSelectorprotected
_forcecugl::physics2::ObstacleSelectorprotected
_groundcugl::physics2::ObstacleSelectorprotected
_jointDefcugl::physics2::ObstacleSelectorprotected
_meshcugl::physics2::ObstacleSelectorprotected
_mouseJointcugl::physics2::ObstacleSelectorprotected
_positioncugl::physics2::ObstacleSelectorprotected
_selectioncugl::physics2::ObstacleSelectorprotected
_sizecugl::physics2::ObstacleSelectorprotected
_unitscugl::physics2::ObstacleSelectorprotected
alloc(const std::shared_ptr< ObstacleWorld > &world)cugl::physics2::ObstacleSelectorinlinestatic
alloc(const std::shared_ptr< ObstacleWorld > &world, const Size &mouseSize)cugl::physics2::ObstacleSelectorinlinestatic
deselect()cugl::physics2::ObstacleSelector
detachWorld(const ObstacleWorld *world) overridecugl::physics2::ObstacleSelectorvirtual
dispose()cugl::physics2::ObstacleSelector
getDamping() constcugl::physics2::ObstacleSelectorinline
getDebugMesh()cugl::physics2::ObstacleSelector
getForce() constcugl::physics2::ObstacleSelectorinline
getGraphicsTransform()cugl::physics2::ObstacleSelector
getMouseSize() constcugl::physics2::ObstacleSelectorinline
getObstacle()cugl::physics2::ObstacleSelector
getPhysicsUnits() constcugl::physics2::ObstacleSelectorinline
getPosition() constcugl::physics2::ObstacleSelectorinline
getStiffness() constcugl::physics2::ObstacleSelectorinline
getWindowPosition() constcugl::physics2::ObstacleSelectorinline
init(const std::shared_ptr< ObstacleWorld > &world)cugl::physics2::ObstacleSelectorinline
init(const std::shared_ptr< ObstacleWorld > &world, const Size &mouseSize)cugl::physics2::ObstacleSelector
isSelected() constcugl::physics2::ObstacleSelectorinline
ObstacleSelector()cugl::physics2::ObstacleSelectorinline
onQuery(b2Fixture *fixture)cugl::physics2::ObstacleSelector
resetMesh()cugl::physics2::ObstacleSelectorprotected
select()cugl::physics2::ObstacleSelector
setDamping(float ratio)cugl::physics2::ObstacleSelectorinline
setForce(float force)cugl::physics2::ObstacleSelectorinline
setMouseSize(const Size &size)cugl::physics2::ObstacleSelectorinline
setPhysicsUnits(float units)cugl::physics2::ObstacleSelector
setPosition(float x, float y)cugl::physics2::ObstacleSelector
setPosition(const Vec2 &pos)cugl::physics2::ObstacleSelectorinline
setStiffness(float stiffness)cugl::physics2::ObstacleSelectorinline
setWindowPosition(float x, float y)cugl::physics2::ObstacleSelectorinline
setWindowPosition(const Vec2 &pos)cugl::physics2::ObstacleSelectorinline
updateTarget(Obstacle *obstacle)cugl::physics2::ObstacleSelectorprotected
~ObstacleSelector()cugl::physics2::ObstacleSelectorinline