CUGL 4.0
Cornell University Game Library
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cugl::graphics::TextureArray Member List

This is the complete list of members for cugl::graphics::TextureArray, including all inherited members.

alloc(Uint32 width, Uint32 height, Uint32 layers, TexelFormat format=TexelFormat::COLOR_RGBA, ImageAccess access=ImageAccess::READ_WRITE)cugl::graphics::TextureArrayinlinestatic
allocWithData(const std::byte *data, Uint32 width, Uint32 height, Uint32 layers, TexelFormat format=TexelFormat::COLOR_RGBA, ImageAccess access=ImageAccess::READ_WRITE, bool mipmaps=false)cugl::graphics::TextureArrayinlinestatic
allocWithImages(const std::shared_ptr< ImageArray > &images)cugl::graphics::TextureArrayinlinestatic
allocWithImages(const std::shared_ptr< ImageArray > &images, const std::shared_ptr< Sampler > &sampler)cugl::graphics::TextureArrayinlinestatic
dispose()cugl::graphics::TextureArray
get(std::vector< std::byte > &data)cugl::graphics::TextureArray
getHeight() constcugl::graphics::TextureArrayinline
getImages() constcugl::graphics::TextureArrayinline
getLayer(Uint32 layer, std::vector< std::byte > &data)cugl::graphics::TextureArray
getLayers() constcugl::graphics::TextureArrayinline
getName() constcugl::graphics::TextureArrayinline
getSampler() constcugl::graphics::TextureArrayinline
getSize()cugl::graphics::TextureArrayinline
getWidth() constcugl::graphics::TextureArrayinline
id() constcugl::graphics::TextureArray
init(Uint32 width, Uint32 height, Uint32 layers, TexelFormat format=TexelFormat::COLOR_RGBA, ImageAccess access=ImageAccess::READ_WRITE)cugl::graphics::TextureArrayinline
initWithData(const std::byte *data, Uint32 width, Uint32 height, Uint32 layers, TexelFormat format=TexelFormat::COLOR_RGBA, ImageAccess access=ImageAccess::READ_WRITE, bool mipmaps=false)cugl::graphics::TextureArray
initWithImages(const std::shared_ptr< ImageArray > &images)cugl::graphics::TextureArray
initWithImages(const std::shared_ptr< ImageArray > &images, const std::shared_ptr< Sampler > &sampler)cugl::graphics::TextureArray
operator std::string() constcugl::graphics::TextureArrayinline
operator=(const std::byte *data)cugl::graphics::TextureArrayinline
set(const std::byte *data)cugl::graphics::TextureArray
set(const std::vector< std::byte > &data)cugl::graphics::TextureArrayinline
setLayer(Uint32 layer, const std::byte *data)cugl::graphics::TextureArray
setLayer(Uint32 layer, const std::vector< std::byte > &data)cugl::graphics::TextureArrayinline
setName(std::string name)cugl::graphics::TextureArrayinline
TextureArray()cugl::graphics::TextureArray
toString(bool verbose=false) constcugl::graphics::TextureArray
~TextureArray()cugl::graphics::TextureArrayinline