CUGL 3.0
Cornell University Game Library
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cugl::physics2::distrib::NetEventController Member List

This is the complete list of members for cugl::physics2::distrib::NetEventController, including all inherited members.

_configcugl::physics2::distrib::NetEventControllerprotected
_eventTypeMapcugl::physics2::distrib::NetEventControllerprotected
_inEventQueuecugl::physics2::distrib::NetEventControllerprotected
_isHostcugl::physics2::distrib::NetEventControllerprotected
_networkcugl::physics2::distrib::NetEventControllerprotected
_newEventVectorcugl::physics2::distrib::NetEventControllerprotected
_numReadycugl::physics2::distrib::NetEventControllerprotected
_outEventQueuecugl::physics2::distrib::NetEventControllerprotected
_physControllercugl::physics2::distrib::NetEventControllerprotected
_physEnabledcugl::physics2::distrib::NetEventControllerprotected
_reservedInEventQueuecugl::physics2::distrib::NetEventControllerprotected
_roomidcugl::physics2::distrib::NetEventControllerprotected
_shortUIDcugl::physics2::distrib::NetEventControllerprotected
_startGameTimeStampcugl::physics2::distrib::NetEventControllerprotected
_statuscugl::physics2::distrib::NetEventControllerprotected
alloc(const std::shared_ptr< AssetManager > &assets)cugl::physics2::distrib::NetEventControllerinlinestatic
attachEventType()cugl::physics2::distrib::NetEventControllerinline
checkConnection()cugl::physics2::distrib::NetEventControllerprotected
connectAsClient(std::string roomID)cugl::physics2::distrib::NetEventController
connectAsHost()cugl::physics2::distrib::NetEventController
disablePhysics()cugl::physics2::distrib::NetEventController
disconnect()cugl::physics2::distrib::NetEventController
dispose()cugl::physics2::distrib::NetEventController
enablePhysics(std::shared_ptr< NetWorld > &world)cugl::physics2::distrib::NetEventControllerinline
enablePhysics(std::shared_ptr< NetWorld > &world, ObstacleLink linkFunc)cugl::physics2::distrib::NetEventController
getGameTick() constcugl::physics2::distrib::NetEventController
getNumPlayers() constcugl::physics2::distrib::NetEventController
getPhysController()cugl::physics2::distrib::NetEventControllerinline
getRoomID() constcugl::physics2::distrib::NetEventControllerinline
getShortUID() constcugl::physics2::distrib::NetEventControllerinline
getStatus() constcugl::physics2::distrib::NetEventControllerinline
getType(const NetEvent &e)cugl::physics2::distrib::NetEventControllerinlineprotected
init(const std::shared_ptr< AssetManager > &assets)cugl::physics2::distrib::NetEventController
isHost() constcugl::physics2::distrib::NetEventControllerinline
isInAvailable()cugl::physics2::distrib::NetEventController
markReady()cugl::physics2::distrib::NetEventController
NetEventController(void)cugl::physics2::distrib::NetEventController
popInEvent()cugl::physics2::distrib::NetEventController
processGameStateEvent(const std::shared_ptr< GameStateEvent > &e)cugl::physics2::distrib::NetEventControllerprotected
processReceivedData()cugl::physics2::distrib::NetEventControllerprotected
processReceivedEvent(const std::shared_ptr< NetEvent > &e)cugl::physics2::distrib::NetEventControllerprotected
pushOutEvent(const std::shared_ptr< NetEvent > &e)cugl::physics2::distrib::NetEventController
sendQueuedOutData()cugl::physics2::distrib::NetEventControllerprotected
startGame()cugl::physics2::distrib::NetEventController
Status enum namecugl::physics2::distrib::NetEventController
unwrap(const std::vector< std::byte > &data, std::string source)cugl::physics2::distrib::NetEventControllerprotected
updateNet()cugl::physics2::distrib::NetEventController
wrap(const std::shared_ptr< NetEvent > &e)cugl::physics2::distrib::NetEventControllerprotected
~NetEventController()cugl::physics2::distrib::NetEventControllerinline