CUGL 3.0
Cornell University Game Library
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cugl::netcode::WebSocketServer Member List

This is the complete list of members for cugl::netcode::WebSocketServer, including all inherited members.

alloc(const WebSocketConfig &config)cugl::netcode::WebSocketServerinlinestatic
alloc(WebSocketConfig &&config)cugl::netcode::WebSocketServerinlinestatic
broadcast(const std::string path, const std::vector< std::byte > &data)cugl::netcode::WebSocketServer
broadcast(const std::vector< std::byte > &data)cugl::netcode::WebSocketServer
ConnectionCallback typedefcugl::netcode::WebSocketServer
Dispatcher typedefcugl::netcode::WebSocketServer
getCapacity()cugl::netcode::WebSocketServer
getConnections()cugl::netcode::WebSocketServer
getConnections(std::string path)cugl::netcode::WebSocketServer
getDebug() constcugl::netcode::WebSocketServerinline
getNumConnections()cugl::netcode::WebSocketServer
getPort() constcugl::netcode::WebSocketServer
isActive() constcugl::netcode::WebSocketServerinline
isConnected(const std::string client)cugl::netcode::WebSocketServer
onConnect(ConnectionCallback callback)cugl::netcode::WebSocketServer
onDisconnect(ConnectionCallback callback)cugl::netcode::WebSocketServer
onReceipt(Dispatcher callback)cugl::netcode::WebSocketServer
receive(const Dispatcher &dispatcher)cugl::netcode::WebSocketServer
sendTo(const std::string dst, const std::vector< std::byte > &data)cugl::netcode::WebSocketServer
sendTo(const std::string dst, std::vector< std::byte > &&data)cugl::netcode::WebSocketServer
setCapacity(size_t capacity)cugl::netcode::WebSocketServer
setDebug(bool flag)cugl::netcode::WebSocketServer
start()cugl::netcode::WebSocketServer
stop()cugl::netcode::WebSocketServer
WebSocketServer()cugl::netcode::WebSocketServer
~WebSocketServer()cugl::netcode::WebSocketServer