| _focus | cugl::InputDevice | protected |
| _name | cugl::InputDevice | protected |
| _nextKey | cugl::InputDevice | protected |
| acquireKey() | cugl::InputDevice | |
| addListener(Uint32 key, Listener listener) | cugl::GameControllerInput | |
| clearState() override | cugl::GameControllerInput | virtual |
| close(const std::string uid) | cugl::GameControllerInput | |
| currentFocus() const | cugl::InputDevice | inline |
| devices() const | cugl::GameControllerInput | |
| doesFilter() const | cugl::GameControllerInput | inline |
| filter(bool value) | cugl::GameControllerInput | |
| get(const std::string uid) | cugl::GameControllerInput | |
| getListener(Uint32 key) const | cugl::GameControllerInput | |
| getName(const std::string uid) | cugl::GameControllerInput | |
| initWithName(const std::string name) | cugl::InputDevice | inlineprotected |
| Input (defined in cugl::GameControllerInput) | cugl::GameControllerInput | friend |
| InputDevice() | cugl::InputDevice | inlineprotected |
| isListener(Uint32 key) const | cugl::GameControllerInput | |
| Listener typedef | cugl::GameControllerInput | |
| open(const std::string uid) | cugl::GameControllerInput | |
| queryEvents(std::vector< Uint32 > &eventset) override | cugl::GameControllerInput | virtual |
| releaseFocus() | cugl::InputDevice | inline |
| removeListener(Uint32 key) | cugl::GameControllerInput | |
| requestFocus(Uint32 key) override | cugl::GameControllerInput | virtual |
| RESERVED_KEY | cugl::InputDevice | static |
| size() const | cugl::GameControllerInput | |
| updateState(const SDL_Event &event, const Timestamp &stamp) override | cugl::GameControllerInput | virtual |
| ~InputDevice() | cugl::InputDevice | inlineprotectedvirtual |