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CUGL 3.0
Cornell University Game Library
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This is the complete list of members for cugl::AnimateSprite, including all inherited members.
| _frameset | cugl::AnimateSprite | protected |
| _uniform | cugl::AnimateSprite | protected |
| _weights | cugl::AnimateSprite | protected |
| alloc() | cugl::AnimateSprite | inlinestatic |
| alloc(int start, int end, int repeat=1) | cugl::AnimateSprite | inlinestatic |
| alloc(const std::vector< int > &frames) | cugl::AnimateSprite | inlinestatic |
| alloc(const std::vector< int > &frames, const std::vector< float > &weights) | cugl::AnimateSprite | inlinestatic |
| AnimateSprite() | cugl::AnimateSprite | inline |
| attach(const std::shared_ptr< T > &obj) | cugl::AnimateSprite | inline |
| dispose() | cugl::AnimateSprite | |
| getFrame(float t) const | cugl::AnimateSprite | |
| getSequence() const | cugl::AnimateSprite | inline |
| getWeights() const | cugl::AnimateSprite | inline |
| init() | cugl::AnimateSprite | inline |
| init(int start, int end, int repeat=1) | cugl::AnimateSprite | |
| init(const std::vector< int > &frames) | cugl::AnimateSprite | |
| init(const std::vector< int > &frames, const std::vector< float > &weights) | cugl::AnimateSprite | |
| isUniform() const | cugl::AnimateSprite | inline |
| setSequence(const std::vector< int > &frames) | cugl::AnimateSprite | |
| setSequence(const std::vector< int > &frames, const std::vector< float > &weights) | cugl::AnimateSprite | |
| setUniform() | cugl::AnimateSprite | |
| ~AnimateSprite() | cugl::AnimateSprite | inline |