Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Feb. 26. Gamplay Prototype

Gamplay Prototype

Our second deliverable is the gameplay prototype. This is the first software prototype. See the instructions for the presentation sechedule.    More ›

February 26, 2025 Upson 142 DELIVERABLE

Feb. 24. Multithreading

Multithreading

Most of you will write your games using a single thread of execution. But sometimes performance constraints demand we add another thread. This is not as hard as you think it is.    More ›

February 24, 2025 Upson 142 LECTURE

Feb. 21. Game Audio

Game Audio

Simple audio in CUGL is pretty straight forward if you look at the code demos. But as we show in this lecture, CUGL is capable of so much more, provided that you understand how game audio works.    More ›

February 21, 2025 Upson 142 LECTURE

Feb. 19. Gameplay Workshop

Gameplay Workshop

Now that your nondigital prototype is complete, it is time to distill those lessons into gameplay specification. This is lab is designed to give you time to work on this document.    More ›

February 19, 2025 Rhodes/Phillips ENGRC

Feb. 19. Networking

Networking

Game networking is a complicated topic. But as we show in this lecture, it is possible in this course provided that you have the proper scope, and the proper support libraries.    More ›

February 19, 2025 Upson 142 LECTURE