Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Feb. 26. Gamplay Prototype
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Our second deliverable is the gameplay prototype. This is the first software prototype. See the instructions for the presentation sechedule. More › |
| February 26, 2025 | Upson 142 | DELIVERABLE |
Feb. 24. Multithreading
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Most of you will write your games using a single thread of execution. But sometimes performance constraints demand we add another thread. This is not as hard as you think it is. More › |
| February 24, 2025 | Upson 142 | LECTURE |
Feb. 21. Game Audio
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Simple audio in CUGL is pretty straight forward if you look at the code demos. But as we show in this lecture, CUGL is capable of so much more, provided that you understand how game audio works. More › |
| February 21, 2025 | Upson 142 | LECTURE |
Feb. 19. Gameplay Workshop
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Now that your nondigital prototype is complete, it is time to distill those lessons into gameplay specification. This is lab is designed to give you time to work on this document. More › |
| February 19, 2025 | Rhodes/Phillips | ENGRC |
Feb. 19. Networking
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Game networking is a complicated topic. But as we show in this lecture, it is possible in this course provided that you have the proper scope, and the proper support libraries. More › |
| February 19, 2025 | Upson 142 | LECTURE |