This page includes the instructions for the most recent class session, as well as
an indication of where it will be located. Days are listed reverse order, so the most
recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn
the material.
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Before you present your final in-class build of your game, it is time to take a deeper look at your game feel (or juice). What needs polish to make your game feel more satisfying?
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April 25, 2025
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Upson 142
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CRITIQUE
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This is the final discussion class of the course. You can use it to work on what every you want. You can work on documents, or your project. But we expect you to be present working.
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April 23, 2025
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Rhodes/Phillips
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ENGRC
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We used to have a classed called CS/INFO 4154: Analytic-Driven Game Design. The loss of this course was a big blow, as this is really the direction of modern game design. In this lecture we try to touch on some of the topics covered by that course.
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April 23, 2025
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Upson 142
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LECTURE
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NFTs are a bit of “the elephant in the room” right now. There is so much conversation about them that we cannot not talk about them. This lecture is an attempt at a clear and honest approach to the material.
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April 21, 2025
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Upson 142
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LECTURE
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Today’s class is the final day of the closed beta release. See the instructions for the presentation sechedule.
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April 18, 2025
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Upson 142
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DELIVERABLE
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