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    CUGL 2.5
    
   Cornell University Game Library 
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This is the complete list of members for cugl::UniformBuffer, including all inherited members.
| activate() | cugl::UniformBuffer | |
| alloc(GLsizei capacity) | cugl::UniformBuffer | inlinestatic | 
| alloc(GLsizei capacity, GLuint blocks) | cugl::UniformBuffer | inlinestatic | 
| bind(bool activate=true) | cugl::UniformBuffer | |
| deactivate() | cugl::UniformBuffer | |
| dispose() | cugl::UniformBuffer | |
| flush() | cugl::UniformBuffer | |
| getAutoflush() const | cugl::UniformBuffer | inline | 
| getBindPoint() const | cugl::UniformBuffer | inline | 
| getBlock() const | cugl::UniformBuffer | inline | 
| getBlockCount() const | cugl::UniformBuffer | inline | 
| getBlockSize() const | cugl::UniformBuffer | inline | 
| getBlockStride() const | cugl::UniformBuffer | inline | 
| getBuffer() const | cugl::UniformBuffer | inline | 
| getData() | cugl::UniformBuffer | inline | 
| getDrawType() const | cugl::UniformBuffer | inline | 
| getName() const | cugl::UniformBuffer | inline | 
| getOffset(const std::string name) const | cugl::UniformBuffer | |
| getOffsets() const | cugl::UniformBuffer | |
| getUniformAffine2(GLuint block, GLsizei offset, Affine2 &mat) const | cugl::UniformBuffer | |
| getUniformAffine2(GLuint block, const std::string name, Affine2 &mat) const | cugl::UniformBuffer | |
| getUniformColor4(GLuint block, GLsizei offset, Color4 &color) const | cugl::UniformBuffer | |
| getUniformColor4(GLuint block, const std::string name, Color4 &color) const | cugl::UniformBuffer | |
| getUniformColor4f(GLuint block, GLsizei offset, Color4f &color) const | cugl::UniformBuffer | |
| getUniformColor4f(GLuint block, const std::string name, Color4f &color) const | cugl::UniformBuffer | |
| getUniformfv(GLuint block, GLsizei offset, GLsizei size, GLfloat *values) const | cugl::UniformBuffer | |
| getUniformfv(GLuint block, const std::string name, GLsizei size, GLfloat *values) const | cugl::UniformBuffer | |
| getUniformiv(GLuint block, GLsizei offset, GLsizei size, GLint *values) const | cugl::UniformBuffer | |
| getUniformiv(GLuint block, const std::string name, GLsizei size, GLint *values) const | cugl::UniformBuffer | |
| getUniformMat4(GLuint block, GLsizei offset, Mat4 &mat) const | cugl::UniformBuffer | |
| getUniformMat4(GLuint block, const std::string name, Mat4 &mat) const | cugl::UniformBuffer | |
| getUniformQuaternion(GLuint block, GLsizei offset, Quaternion &quat) const | cugl::UniformBuffer | |
| getUniformQuaternion(GLuint block, const std::string name, Quaternion &quat) const | cugl::UniformBuffer | |
| getUniformuiv(GLuint block, GLsizei offset, GLsizei size, GLuint *values) const | cugl::UniformBuffer | |
| getUniformuiv(GLuint block, const std::string name, GLsizei size, GLuint *values) const | cugl::UniformBuffer | |
| getUniformVec2(GLuint block, GLsizei offset, Vec2 &vec) const | cugl::UniformBuffer | |
| getUniformVec2(GLuint block, const std::string name, Vec2 &vec) const | cugl::UniformBuffer | |
| getUniformVec3(GLuint block, GLsizei offset, Vec3 &vec) const | cugl::UniformBuffer | |
| getUniformVec3(GLuint block, const std::string name, Vec3 &vec) const | cugl::UniformBuffer | |
| getUniformVec4(GLuint block, GLsizei offset, Vec4 &vec) const | cugl::UniformBuffer | |
| getUniformVec4(GLuint block, const std::string name, Vec4 &vec) const | cugl::UniformBuffer | |
| init(GLsizei capacity) | cugl::UniformBuffer | |
| init(GLsizei capacity, GLuint blocks) | cugl::UniformBuffer | |
| INVALID_OFFSET | cugl::UniformBuffer | static | 
| isActive() const | cugl::UniformBuffer | |
| isBound() const | cugl::UniformBuffer | |
| isReady() const | cugl::UniformBuffer | inline | 
| setAutoflush(bool style) | cugl::UniformBuffer | inline | 
| setBindPoint(GLuint point) | cugl::UniformBuffer | |
| setBlock(GLuint block) | cugl::UniformBuffer | |
| setDrawType(GLenum type) | cugl::UniformBuffer | inline | 
| setName(std::string name) | cugl::UniformBuffer | inline | 
| setOffset(const std::string name, GLsizei offset) | cugl::UniformBuffer | |
| setUniformAffine2(GLint block, GLsizei offset, const Affine2 &mat) | cugl::UniformBuffer | |
| setUniformAffine2(GLint block, const std::string name, const Affine2 &mat) | cugl::UniformBuffer | |
| setUniformColor4(GLint block, GLsizei offset, const Color4 color) | cugl::UniformBuffer | |
| setUniformColor4(GLint block, const std::string name, const Color4 color) | cugl::UniformBuffer | |
| setUniformColor4f(GLint block, GLsizei offset, const Color4f color) | cugl::UniformBuffer | |
| setUniformColor4f(GLint block, const std::string name, const Color4f color) | cugl::UniformBuffer | |
| setUniformfv(GLint block, GLsizei offset, GLsizei size, const GLfloat *values) | cugl::UniformBuffer | |
| setUniformfv(GLint block, const std::string name, GLsizei size, const GLfloat *values) | cugl::UniformBuffer | |
| setUniformiv(GLint block, GLsizei offset, GLsizei size, const GLint *values) | cugl::UniformBuffer | |
| setUniformiv(GLint block, const std::string name, GLsizei size, const GLint *values) | cugl::UniformBuffer | |
| setUniformMat4(GLint block, GLsizei offset, const Mat4 &mat) | cugl::UniformBuffer | |
| setUniformMat4(GLint block, const std::string name, const Mat4 &mat) | cugl::UniformBuffer | |
| setUniformQuaternion(GLint block, GLsizei offset, const Quaternion &quat) | cugl::UniformBuffer | |
| setUniformQuaternion(GLint block, const std::string name, const Quaternion &quat) | cugl::UniformBuffer | |
| setUniformuiv(GLint block, GLsizei offset, GLsizei size, const GLuint *values) | cugl::UniformBuffer | |
| setUniformuiv(GLint block, const std::string name, GLsizei size, const GLuint *values) | cugl::UniformBuffer | |
| setUniformVec2(GLint block, GLsizei offset, const Vec2 vec) | cugl::UniformBuffer | |
| setUniformVec2(GLint block, const std::string name, const Vec2 vec) | cugl::UniformBuffer | |
| setUniformVec3(GLint block, GLsizei offset, const Vec3 vec) | cugl::UniformBuffer | |
| setUniformVec3(GLint block, const std::string name, const Vec3 vec) | cugl::UniformBuffer | |
| setUniformVec4(GLint block, GLsizei offset, const Vec4 vec) | cugl::UniformBuffer | |
| setUniformVec4(GLint block, const std::string name, const Vec4 vec) | cugl::UniformBuffer | |
| unbind() | cugl::UniformBuffer | |
| UniformBuffer() | cugl::UniformBuffer | |
| ~UniformBuffer() | cugl::UniformBuffer |