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CUGL 2.5
Cornell University Game Library
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This is the complete list of members for cugl::SpriteBatch, including all inherited members.
| alloc() | cugl::SpriteBatch | inlinestatic |
| alloc(const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | inlinestatic |
| alloc(unsigned int capacity) | cugl::SpriteBatch | inlinestatic |
| alloc(unsigned int capacity, const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | inlinestatic |
| begin() | cugl::SpriteBatch | |
| begin(const Mat4 &perspective) | cugl::SpriteBatch | inline |
| clearHalfStencil(bool lower) | cugl::SpriteBatch | |
| clearStencil() | cugl::SpriteBatch | |
| dispose() | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Vec2 position) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4 color, const Vec2 position) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Rect bounds) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4 color, const Rect bounds) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4 color, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Rect bounds, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4 color, const Rect bounds, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Vec2 origin, const Affine2 &transform) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4 color, const Vec2 origin, const Affine2 &transform) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Rect bounds, const Vec2 origin, const Affine2 &transform) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4 color, const Rect bounds, const Vec2 origin, const Affine2 &transform) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Poly2 &poly, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4 color, const Poly2 &poly, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Poly2 &poly, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4 color, const Poly2 &poly, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Poly2 &poly, const Vec2 origin, const Affine2 &transform) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4 color, const Poly2 &poly, const Vec2 origin, const Affine2 &transform) | cugl::SpriteBatch | |
| drawMesh(const Mesh< SpriteVertex2 > &mesh, const Vec2 position, bool tint=true) | cugl::SpriteBatch | |
| drawMesh(const Mesh< SpriteVertex2 > &mesh, const Affine2 &transform, bool tint=true) | cugl::SpriteBatch | |
| drawMesh(const std::vector< SpriteVertex2 > &vertices, const Vec2 position, bool tint=true) | cugl::SpriteBatch | inline |
| drawMesh(const std::vector< SpriteVertex2 > &vertices, const Affine2 &transform, bool tint=true) | cugl::SpriteBatch | inline |
| drawMesh(const SpriteVertex2 *vertices, size_t size, const Vec2 position, bool tint=true) | cugl::SpriteBatch | |
| drawMesh(const SpriteVertex2 *vertices, size_t size, const Affine2 &transform, bool tint=true) | cugl::SpriteBatch | |
| drawText(const std::string text, const std::shared_ptr< Font > &font, const Vec2 position) | cugl::SpriteBatch | |
| drawText(const std::string text, const std::shared_ptr< Font > &font, const Vec2 origin, const Affine2 &transform) | cugl::SpriteBatch | |
| drawText(const std::shared_ptr< TextLayout > &text, const Vec2 position) | cugl::SpriteBatch | |
| drawText(const std::shared_ptr< TextLayout > &text, const Affine2 &transform) | cugl::SpriteBatch | |
| end() | cugl::SpriteBatch | |
| fill(Rect rect) | cugl::SpriteBatch | |
| fill(const Rect rect, const Vec2 offset) | cugl::SpriteBatch | |
| fill(const Rect rect, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| fill(const Rect rect, const Vec2 origin, const Affine2 &transform) | cugl::SpriteBatch | |
| fill(const Poly2 &poly) | cugl::SpriteBatch | |
| fill(const Poly2 &poly, const Vec2 offset) | cugl::SpriteBatch | |
| fill(const Poly2 &poly, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| fill(const Poly2 &poly, const Vec2 origin, const Affine2 &transform) | cugl::SpriteBatch | |
| flush() | cugl::SpriteBatch | |
| getBlendEquation() const | cugl::SpriteBatch | |
| getBlur() const | cugl::SpriteBatch | |
| getCallsMade() const | cugl::SpriteBatch | inline |
| getColor() const | cugl::SpriteBatch | inline |
| getDepth() const | cugl::SpriteBatch | |
| getDstBlendAlpha() const | cugl::SpriteBatch | |
| getDstBlendRGB() const | cugl::SpriteBatch | |
| getGradient() const | cugl::SpriteBatch | |
| getPerspective() const | cugl::SpriteBatch | |
| getScissor() const | cugl::SpriteBatch | |
| getShader() const | cugl::SpriteBatch | inline |
| getSrcBlendAlpha() const | cugl::SpriteBatch | |
| getSrcBlendRGB() const | cugl::SpriteBatch | |
| getStencilEffect() const | cugl::SpriteBatch | |
| getTexture() const | cugl::SpriteBatch | |
| getVerticesDrawn() const | cugl::SpriteBatch | inline |
| init() | cugl::SpriteBatch | |
| init(const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | inline |
| init(unsigned int capacity) | cugl::SpriteBatch | |
| init(unsigned int capacity, const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | |
| isDrawing() const | cugl::SpriteBatch | inline |
| isReady() const | cugl::SpriteBatch | inline |
| outline(const Rect rect) | cugl::SpriteBatch | |
| outline(const Rect rect, const Vec2 offset) | cugl::SpriteBatch | |
| outline(const Rect rect, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| outline(const Rect rect, const Vec2 origin, const Affine2 &transform) | cugl::SpriteBatch | |
| outline(const Path2 &path) | cugl::SpriteBatch | |
| outline(const Path2 &path, const Vec2 offset) | cugl::SpriteBatch | |
| outline(const Path2 &path, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| outline(const Path2 &path, const Vec2 origin, const Affine2 &transform) | cugl::SpriteBatch | |
| setBlendEquation(GLenum equation) | cugl::SpriteBatch | |
| setBlur(GLfloat radius) | cugl::SpriteBatch | |
| setColor(const Color4 color) | cugl::SpriteBatch | |
| setDepth(float depth) | cugl::SpriteBatch | |
| setDstBlendFunc(GLenum func) | cugl::SpriteBatch | inline |
| setDstBlendFunc(GLenum rgb, GLenum alpha) | cugl::SpriteBatch | |
| setGradient(const std::shared_ptr< Gradient > &gradient) | cugl::SpriteBatch | |
| setPerspective(const Mat4 &perspective) | cugl::SpriteBatch | |
| setScissor(const std::shared_ptr< Scissor > &scissor) | cugl::SpriteBatch | |
| setShader(const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | |
| setSrcBlendFunc(GLenum func) | cugl::SpriteBatch | inline |
| setSrcBlendFunc(GLenum rgb, GLenum alpha) | cugl::SpriteBatch | |
| setStencilEffect(StencilEffect effect) | cugl::SpriteBatch | |
| setTexture(const std::shared_ptr< Texture > &texture) | cugl::SpriteBatch | |
| SpriteBatch() | cugl::SpriteBatch | |
| ~SpriteBatch() | cugl::SpriteBatch | inline |