Lectures
Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.
13. Multithreading
Most of you will write your games using a single thread of execution. But sometimes performance constraints demand we add another thread. This is not as hard as you think it is. Details › |
March 6, 2024 | slides | no demos |
12. Game Audio
Simple audio in CUGL is pretty straight forward if you look at the code demos. But as we show in this lecture, CUGL is capable of so much more, provided that you understand how game audio works. Details › |
March 4, 2024 | slides | no demos |
11. Mobile Networking
Game networking is a complicated topic. But as we show in this lecture, it is possible in this course provided that you have the proper scope, and the proper support libraries. Details › |
February 23, 2024 | slides | demos |
10. Graphics Pipeline
Everyone loves custom shaders. But how do you integrate them into CUGL and how do you get data to the shader. In this lecture we talk about how graphics works in CUGL and how you can extend it to produce cool effects. Details › |
February 21, 2024 | slides | demos |
9. Mobile Memory
Even though we have moved most of the C++ lectures online, there are some technical details that are of interest to everyone. In particular, there are special issues regarding memory that we need to be aware of when working on mobile devices. Details › |
February 19, 2024 | slides | demos |