Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Feb. 28. Gamplay Prototype

Gamplay Prototype

Our second deliverable is the gameplay prototype. This is the first software prototype. See the instructions for the presentation sechedule.    More ›

February 28, 2024 Upson 142 DELIVERABLE

Feb. 23. Mobile Networking

Mobile Networking

Game networking is a complicated topic. But as we show in this lecture, it is possible in this course provided that you have the proper scope, and the proper support libraries.    More ›

February 23, 2024 Upson 142 LECTURE

Feb. 21. Gameplay Workshop

Gameplay Workshop

Now that your nondigital prototype is complete, it is time to distill those lessons into gameplay specification. This is lab is designed to give you time to work on this document.    More ›

February 21, 2024 Gates/Hollister ENGRC

Feb. 21. Graphics Pipeline

Graphics Pipeline

Everyone loves custom shaders. But how do you integrate them into CUGL and how do you get data to the shader. In this lecture we talk about how graphics works in CUGL and how you can extend it to produce cool effects.    More ›

February 21, 2024 Upson 142 LECTURE

Feb. 19. Mobile Memory

Mobile Memory

Even though we have moved most of the C++ lectures online, there are some technical details that are of interest to everyone. In particular, there are special issues regarding memory that we need to be aware of when working on mobile devices.    More ›

February 19, 2024 Upson 142 LECTURE