Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Feb. 28. Gamplay Prototype
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Our second deliverable is the gameplay prototype. This is the first software prototype. See the instructions for the presentation sechedule. More › |
February 28, 2024 | Upson 142 | DELIVERABLE |
Feb. 23. Mobile Networking
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Game networking is a complicated topic. But as we show in this lecture, it is possible in this course provided that you have the proper scope, and the proper support libraries. More › |
February 23, 2024 | Upson 142 | LECTURE |
Feb. 21. Gameplay Workshop
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Now that your nondigital prototype is complete, it is time to distill those lessons into gameplay specification. This is lab is designed to give you time to work on this document. More › |
February 21, 2024 | Gates/Hollister | ENGRC |
Feb. 21. Graphics Pipeline
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Everyone loves custom shaders. But how do you integrate them into CUGL and how do you get data to the shader. In this lecture we talk about how graphics works in CUGL and how you can extend it to produce cool effects. More › |
February 21, 2024 | Upson 142 | LECTURE |
Feb. 19. Mobile Memory
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Even though we have moved most of the C++ lectures online, there are some technical details that are of interest to everyone. In particular, there are special issues regarding memory that we need to be aware of when working on mobile devices. More › |
February 19, 2024 | Upson 142 | LECTURE |