Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 6. Technical Workshop
![]() |
This session is spent on your technical documents: architecture specification and visual specification. In the case of architecture, we will have a critique session next class to review your proprosals before the official write-up. More › |
March 6, 2024 | Gates/Hollister | DISCUSSION |
Mar. 6. Multithreading
![]() |
Most of you will write your games using a single thread of execution. But sometimes performance constraints demand we add another thread. This is not as hard as you think it is. More › |
March 6, 2024 | Upson 142 | LECTURE |
Mar. 4. Game Audio
![]() |
Simple audio in CUGL is pretty straight forward if you look at the code demos. But as we show in this lecture, CUGL is capable of so much more, provided that you understand how game audio works. More › |
March 4, 2024 | Upson 142 | LECTURE |
Mar. 1. Gamplay Prototype
![]() |
Today’s class is a continuation of the gameplay prototype. See the instructions for the presentation sechedule. More › |
March 1, 2024 | Upson 142 | DELIVERABLE |
Feb. 28. Gameplay Playtest
![]() |
Because of the structure of the class, we need to have our playtesting session mid-week, during the ENGRC section. The first playtest is focused on the gameplay prototype. This will be a very relaxed playtest with few expectations. More › |
February 28, 2024 | Gates/Hollister | PLAYTEST |