//
//  cu_renderer.h
//  Cornell University Game Library (CUGL)
//
//  This header provides access to all of the publicly accessible elements of this package.
//
//  CUGL MIT License:
//      This software is provided 'as-is', without any express or implied
//      warranty.  In no event will the authors be held liable for any damages
//      arising from the use of this software.
//
//      Permission is granted to anyone to use this software for any purpose,
//      including commercial applications, and to alter it and redistribute it
//      freely, subject to the following restrictions:
//
//      1. The origin of this software must not be misrepresented; you must not
//      claim that you wrote the original software. If you use this software
//      in a product, an acknowledgment in the product documentation would be
//      appreciated but is not required.
//
//      2. Altered source versions must be plainly marked as such, and must not
//      be misrepresented as being the original software.
//
//      3. This notice may not be removed or altered from any source distribution.
//
//  Author: Walker White
//  Version: 12/20/20
#ifndef __CU_RENDER_PKG_H__
#define __CU_RENDER_PKG_H__

#include "CURenderBase.h"
#include "CUSpriteVertex.h"
#include "CUTexture.h"
#include "CUMesh.h"
#include "CUScissor.h"
#include "CUGradient.h"
#include "CUGlyphRun.h"
#include "CUFont.h"
#include "CUTextAlignment.h"
#include "CUTextLayout.h"
#include "CUShader.h"
#include "CUVertexBuffer.h"
#include "CUUniformBuffer.h"
#include "CURenderTarget.h"
#include "CUStencilEffect.h"
#include "CUSpriteBatch.h"
#include "CUSpriteSheet.h"
#include "CUCamera.h"
#include "CUOrthographicCamera.h"
#include "CUPerspectiveCamera.h"

#endif /* __CU_RENDER_PKG_H__ */
