| _bounds | cugl::physics2::ObstacleWorld | protected | 
  | _collide | cugl::physics2::ObstacleWorld | protected | 
  | _destroy | cugl::physics2::ObstacleWorld | protected | 
  | _filters | cugl::physics2::ObstacleWorld | protected | 
  | _gravity | cugl::physics2::ObstacleWorld | protected | 
  | _itposition | cugl::physics2::ObstacleWorld | protected | 
  | _itvelocity | cugl::physics2::ObstacleWorld | protected | 
  | _lockstep | cugl::physics2::ObstacleWorld | protected | 
  | _objects | cugl::physics2::ObstacleWorld | protected | 
  | _stepssize | cugl::physics2::ObstacleWorld | protected | 
  | _world | cugl::physics2::ObstacleWorld | protected | 
  | activateCollisionCallbacks(bool flag) | cugl::physics2::ObstacleWorld |  | 
  | activateDestructionCallbacks(bool flag) | cugl::physics2::ObstacleWorld |  | 
  | activateFilterCallbacks(bool flag) | cugl::physics2::ObstacleWorld |  | 
  | addObstacle(const std::shared_ptr< Obstacle > &obj) | cugl::physics2::ObstacleWorld |  | 
  | afterSolve | cugl::physics2::ObstacleWorld |  | 
  | alloc(const Rect bounds) | cugl::physics2::ObstacleWorld | inlinestatic | 
  | alloc(const Rect bounds, const Vec2 gravity) | cugl::physics2::ObstacleWorld | inlinestatic | 
  | beforeSolve | cugl::physics2::ObstacleWorld |  | 
  | BeginContact(b2Contact *contact) override | cugl::physics2::ObstacleWorld | inline | 
  | clear() | cugl::physics2::ObstacleWorld |  | 
  | destroyFixture | cugl::physics2::ObstacleWorld |  | 
  | destroyJoint | cugl::physics2::ObstacleWorld |  | 
  | dispose() | cugl::physics2::ObstacleWorld |  | 
  | enabledCollisionCallbacks() const | cugl::physics2::ObstacleWorld | inline | 
  | enabledDestructionCallbacks() const | cugl::physics2::ObstacleWorld | inline | 
  | enabledFilterCallbacks() const | cugl::physics2::ObstacleWorld | inline | 
  | EndContact(b2Contact *contact) override | cugl::physics2::ObstacleWorld | inline | 
  | garbageCollect() | cugl::physics2::ObstacleWorld |  | 
  | getBounds() const | cugl::physics2::ObstacleWorld | inline | 
  | getGravity() const | cugl::physics2::ObstacleWorld | inline | 
  | getObstacles() | cugl::physics2::ObstacleWorld | inline | 
  | getPositionIterations() const | cugl::physics2::ObstacleWorld | inline | 
  | getStepsize() const | cugl::physics2::ObstacleWorld | inline | 
  | getVelocityIterations() const | cugl::physics2::ObstacleWorld | inline | 
  | getWorld() | cugl::physics2::ObstacleWorld | inline | 
  | inBounds(Obstacle *obj) | cugl::physics2::ObstacleWorld |  | 
  | init(const Rect bounds) | cugl::physics2::ObstacleWorld |  | 
  | init(const Rect bounds, const Vec2 gravity) | cugl::physics2::ObstacleWorld |  | 
  | isLockStep() const | cugl::physics2::ObstacleWorld | inline | 
  | ObstacleWorld() | cugl::physics2::ObstacleWorld |  | 
  | onBeginContact | cugl::physics2::ObstacleWorld |  | 
  | onEndContact | cugl::physics2::ObstacleWorld |  | 
  | PostSolve(b2Contact *contact, const b2ContactImpulse *impulse) override | cugl::physics2::ObstacleWorld | inline | 
  | PreSolve(b2Contact *contact, const b2Manifold *oldManifold) override | cugl::physics2::ObstacleWorld | inline | 
  | queryAABB(std::function< bool(b2Fixture *fixture)> callback, const Rect aabb) const | cugl::physics2::ObstacleWorld |  | 
  | rayCast(std::function< float(b2Fixture *fixture, const Vec2 point, const Vec2 normal, float fraction)> callback, const Vec2 point1, const Vec2 point2) const | cugl::physics2::ObstacleWorld |  | 
  | removeObstacle(Obstacle *obj) | cugl::physics2::ObstacleWorld |  | 
  | SayGoodbye(b2Joint *joint) override | cugl::physics2::ObstacleWorld | inline | 
  | SayGoodbye(b2Fixture *fixture) override | cugl::physics2::ObstacleWorld | inline | 
  | setGravity(const Vec2 gravity) | cugl::physics2::ObstacleWorld |  | 
  | setLockStep(bool flag) | cugl::physics2::ObstacleWorld | inline | 
  | setPositionIterations(int position) | cugl::physics2::ObstacleWorld | inline | 
  | setStepsize(float step) | cugl::physics2::ObstacleWorld | inline | 
  | setVelocityIterations(int velocity) | cugl::physics2::ObstacleWorld | inline | 
  | ShouldCollide(b2Fixture *fixtureA, b2Fixture *fixtureB) override | cugl::physics2::ObstacleWorld | inline | 
  | shouldCollide | cugl::physics2::ObstacleWorld |  | 
  | update(float dt) | cugl::physics2::ObstacleWorld |  | 
  | ~ObstacleWorld() | cugl::physics2::ObstacleWorld | inline |