CUGL 2.3
Cornell University Game Library
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This is the complete list of members for cugl::Ray, including all inherited members.
direction | cugl::Ray | |
endpoint(const Ray &ray, float distance, Vec3 *dst) | cugl::Ray | static |
equals(const Ray &r, float variance=CU_MATH_EPSILON) const | cugl::Ray | inline |
getEndpoint(float distance) const | cugl::Ray | inline |
multiply(const Ray &ray, const Mat4 &mat, Ray *dst) | cugl::Ray | static |
multiply(const Mat4 &mat) | cugl::Ray | inline |
operator std::string() const | cugl::Ray | inline |
operator!=(const Ray &r) const | cugl::Ray | inline |
operator*(float distance) const | cugl::Ray | inline |
operator*(const Mat4 &mat) const | cugl::Ray | inline |
operator*=(const Mat4 &mat) | cugl::Ray | inline |
operator=(const Ray &ray) | cugl::Ray | inline |
operator=(const Vec3 direction) | cugl::Ray | inline |
operator==(const Ray &r) const | cugl::Ray | inline |
origin | cugl::Ray | |
Ray() | cugl::Ray | inline |
Ray(const Vec3 direction) | cugl::Ray | inline |
Ray(const Vec3 origin, const Vec3 direction) | cugl::Ray | inline |
Ray(const Ray &ray) | cugl::Ray | inline |
set(const Ray &ray) | cugl::Ray | inline |
set(const Vec3 origin, const Vec3 direction) | cugl::Ray | inline |
set(const Vec3 direction) | cugl::Ray | inline |
toString(bool verbose=false) const | cugl::Ray | |
X_AXIS | cugl::Ray | static |
Y_AXIS | cugl::Ray | static |
Z_AXIS | cugl::Ray | static |
~Ray() | cugl::Ray | inline |