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CUGL 2.3
Cornell University Game Library
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This is the complete list of members for cugl::Camera, including all inherited members.
| _combined | cugl::Camera | protected |
| _direction | cugl::Camera | protected |
| _far | cugl::Camera | protected |
| _inverse | cugl::Camera | protected |
| _modelview | cugl::Camera | protected |
| _near | cugl::Camera | protected |
| _position | cugl::Camera | protected |
| _projection | cugl::Camera | protected |
| _upwards | cugl::Camera | protected |
| _viewport | cugl::Camera | protected |
| Camera() | cugl::Camera | |
| dispose() | cugl::Camera | virtual |
| getCombined() const | cugl::Camera | inline |
| getDirection() const | cugl::Camera | inline |
| getFar() const | cugl::Camera | inline |
| getInverseProjectView() const | cugl::Camera | inline |
| getNear() const | cugl::Camera | inline |
| getPickRay(const Vec3 windowCoords) const | cugl::Camera | |
| getPickRay(const Vec3 windowCoords, const Rect viewport) const | cugl::Camera | |
| getPickRayFromScreen(const Vec2 screenCoords) const | cugl::Camera | inline |
| getPosition() const | cugl::Camera | inline |
| getProjection() const | cugl::Camera | inline |
| getUp() const | cugl::Camera | inline |
| getView() const | cugl::Camera | inline |
| getViewport() const | cugl::Camera | inline |
| lookAt(const Vec3 target) | cugl::Camera | |
| lookAt(const Vec3 target, const Vec3 up) | cugl::Camera | |
| lookAt(float x, float y, float z) | cugl::Camera | inline |
| normalizeUp() | cugl::Camera | inline |
| project(const Vec3 worldCoords) const | cugl::Camera | |
| project(const Vec3 worldCoords, const Rect viewport) const | cugl::Camera | |
| rotate(const Quaternion &quat) | cugl::Camera | inline |
| rotate(const Vec3 axis, float angle) | cugl::Camera | inline |
| rotate(float angle) | cugl::Camera | inline |
| rotate(const Mat4 &transform) | cugl::Camera | inline |
| rotateAround(const Vec3 point, const Vec3 axis, float angle) | cugl::Camera | |
| rotateX(float angle) | cugl::Camera | inline |
| rotateY(float angle) | cugl::Camera | inline |
| rotateZ(float angle) | cugl::Camera | inline |
| screenToWindowCoords(const Vec2 screenCoords) const | cugl::Camera | |
| screenToWindowCoords(const Vec2 screenCoords, const Rect viewport) const | cugl::Camera | |
| screenToWorldCoords(const Vec2 screenCoords) const | cugl::Camera | inline |
| setDirection(const Vec3 vec) | cugl::Camera | |
| setFar(float value) | cugl::Camera | inline |
| setNear(float value) | cugl::Camera | inline |
| setPosition(const Vec3 pos) | cugl::Camera | inline |
| setUp(const Vec3 vec) | cugl::Camera | |
| transform(const Mat4 &transform) | cugl::Camera | inline |
| translate(const Vec3 vec) | cugl::Camera | inline |
| translate(const Vec2 vec) | cugl::Camera | inline |
| translate(float tx, float ty, float tz) | cugl::Camera | inline |
| translate(float tx, float ty) | cugl::Camera | inline |
| unproject(const Vec3 windowCoords) const | cugl::Camera | |
| unproject(const Vec3 windowCoords, const Rect viewport) const | cugl::Camera | |
| update()=0 | cugl::Camera | pure virtual |
| windowToScreenCoords(const Vec3 windowCoords) const | cugl::Camera | |
| windowToScreenCoords(const Vec3 windowCoords, const Rect viewport) const | cugl::Camera | |
| worldToScreenCoords(const Vec3 worldCoords) const | cugl::Camera | inline |
| ~Camera() | cugl::Camera | inline |