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CUGL 2.1
Cornell University Game Library
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This is the complete list of members for cugl::scene2::Animate, including all inherited members.
| _duration | cugl::scene2::Action | protected |
| _frameset | cugl::scene2::Animate | protected |
| _timestep | cugl::scene2::Animate | protected |
| _uniform | cugl::scene2::Animate | protected |
| Action() | cugl::scene2::Action | inline |
| alloc() | cugl::scene2::Animate | inlinestatic |
| alloc(int start, int end, float time, int repeat=1) | cugl::scene2::Animate | inlinestatic |
| alloc(const std::vector< int > &frames, float time) | cugl::scene2::Animate | inlinestatic |
| alloc(const std::vector< int > &frames, const std::vector< float > &time) | cugl::scene2::Animate | inlinestatic |
| Animate() | cugl::scene2::Animate | inline |
| clone() override | cugl::scene2::Animate | virtual |
| dispose() | cugl::scene2::Animate | |
| getDuration() const | cugl::scene2::Action | inline |
| getFrame(float t) const | cugl::scene2::Animate | |
| getSequence() const | cugl::scene2::Animate | inline |
| getTimeSteps() const | cugl::scene2::Animate | inline |
| init() | cugl::scene2::Animate | inline |
| init(int start, int end, float time, int repeat=1) | cugl::scene2::Animate | |
| init(const std::vector< int > &frames, float time) | cugl::scene2::Animate | |
| init(const std::vector< int > &frames, const std::vector< float > &time) | cugl::scene2::Animate | |
| isUniform() const | cugl::scene2::Animate | inline |
| load(const std::shared_ptr< SceneNode > &target, Uint64 *state) override | cugl::scene2::Animate | virtual |
| operator std::string() const | cugl::scene2::Action | inline |
| setDuration(float time) | cugl::scene2::Action | inline |
| setSequence(const std::vector< int > &frames) | cugl::scene2::Animate | |
| setSequence(const std::vector< int > &frames, const std::vector< float > &time) | cugl::scene2::Animate | |
| setUniform() | cugl::scene2::Animate | |
| toString(bool verbose=false) const override | cugl::scene2::Animate | virtual |
| update(const std::shared_ptr< SceneNode > &target, Uint64 *state, float dt) override | cugl::scene2::Animate | virtual |
| ~Action() | cugl::scene2::Action | inline |
| ~Animate() | cugl::scene2::Animate | inline |
1.8.16