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CUGL 2.1
Cornell University Game Library
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This is the complete list of members for cugl::Ray, including all inherited members.
| direction | cugl::Ray | |
| endpoint(const Ray &ray, float distance, Vec3 *dst) | cugl::Ray | static |
| equals(const Ray &r, float variance=CU_MATH_EPSILON) const | cugl::Ray | inline |
| getEndpoint(float distance) const | cugl::Ray | inline |
| multiply(const Ray &ray, const Mat4 &mat, Ray *dst) | cugl::Ray | static |
| multiply(const Mat4 &mat) | cugl::Ray | inline |
| operator std::string() const | cugl::Ray | inline |
| operator!=(const Ray &r) const | cugl::Ray | inline |
| operator*(float distance) const | cugl::Ray | inline |
| operator*(const Mat4 &mat) const | cugl::Ray | inline |
| operator*=(const Mat4 &mat) | cugl::Ray | inline |
| operator=(const Ray &ray) | cugl::Ray | inline |
| operator=(const Vec3 direction) | cugl::Ray | inline |
| operator==(const Ray &r) const | cugl::Ray | inline |
| origin | cugl::Ray | |
| Ray() | cugl::Ray | inline |
| Ray(const Vec3 direction) | cugl::Ray | inline |
| Ray(const Vec3 origin, const Vec3 direction) | cugl::Ray | inline |
| Ray(const Ray &ray) | cugl::Ray | inline |
| set(const Ray &ray) | cugl::Ray | inline |
| set(const Vec3 origin, const Vec3 direction) | cugl::Ray | inline |
| set(const Vec3 direction) | cugl::Ray | inline |
| toString(bool verbose=false) const | cugl::Ray | |
| X_AXIS | cugl::Ray | static |
| Y_AXIS | cugl::Ray | static |
| Z_AXIS | cugl::Ray | static |
| ~Ray() | cugl::Ray | inline |
1.8.16