IsEmpty: return true if
a priority queue is empty.
ExtractMin: return the
element with the minimum cost from a priority queue
Insert: insert an element into a priority queue
Update: update an existing element in a priority
queue
Example
#include �PriorityQueue.h�
CTypedPtrHeap<Node> pq;� //initialize the priority queue
of
integers pq to be empty;
pq.IsEmpty(); //return true;
Node
*a,*b,*c;
pq.Insert(a);� // pq=(a)
pq.Insert(b);� // pq=(a,b)
c=pq.ExtractMin();� // assume b�s key is
smaller a�s key. pq=(a); c=b;
//modify
c�s key
pq.Update(c);����� // update
pq to reflect b is modifed;
pq=(a,b);
pq.IsEmpty(); //return false;