Vertex Shader: Input
¡
Uniform Parameters
l
Data that remains constant over each element
l
Parameter shadowing
l
cgSetParameter3f(kdParam, 0.3f,
0.2f, 0.6f)
glBegin(GL_TRIANGLES);
//...
glEnd();
void Shade(..., const uniform float3 kd)
{
//...
}
OpenGL
CG Vertex Program