Vertex Shader: Input
¡Uniform Parameters
lData that remains constant over each element
lParameter shadowing
l
cgSetParameter3f(kdParam, 0.3f, 0.2f, 0.6f)
glBegin(GL_TRIANGLES);
//...
glEnd();
void Shade(..., const uniform float3 kd) {
//...
}
OpenGL
CG Vertex Program