Initializing Cg
¡Create a context
lCGcontext cgContext = CgGL.cgCreateContext();
¡Select and enable Profile
lint cgVertexProfile = CgGL.CG_PROFILE_VP20;
lCgGL.cgGLEnableProfile(cgVertexProfile);
¡Create & Load program
lCGprogram cgVertexProgram  = CgGL.cgCreateProgramFromFile(cgContext, CgGL.CG_SOURCE, "Normal.cg", cgVertexProfile, "Normal", null);
lCgGL.cgGLLoadProgram(cgVertexProgram1);