CS465 Program 4: Modeller


Usage Information


FAQ


OpenGL Information

OpenGL is a big industry standard used to abstract away the use of graphics hardware for the programmer. Because it crosses such a large abstraction range (from machine instructions up to high level languages like Java and C++), OpenGL code in those languages never quite fits into whatever the dominant paradigm is. OpenGL does do a very nice job of rendering in harware though. Regardless, OpenGL is different than much that you are likely to have seen before. We have posted some links that should help get you started in your OpenGL coding. If you find a site particularly helpful, let us know and we'll post it here.

Setup Information

See the pipeline project for setup information. The same rules apply as we'll be using the JOGL implementation of OpenGL again.
Cornell CS465 Fall 2004 (cs465-staff-l@cs.cornell.edu)