BGColor [0.15 0 0] Ambient [0 0 0.3] Height 768 Width 1024 AASamples 2 Camera Camera Vector3d eye [0 5 5] Vector3d target [-3 0 0] Vector3d up [0 1 0] double yFieldOfView 75 double aspectRatio 1.33333 Light PointLight Vector3d intensity [40 40 40] Vector3d location [3 -9 -8] Light PointLight Vector3d intensity [40 40 40] Vector3d location [-3 -9 -8] Material BlinnPhong bluePhong Vector3d ambientColor [0 0 1] Vector3d diffuseColor [0 0 1] Vector3d specularColor [1 1 1] double phongExponent 8 Material Diffuse flatGrey Vector3d ambientColor [0.2 0.2 0.2] Vector3d diffuseColor [0.001 0.001 0.001] Material GlazedMaterial glazed1 ref baseMaterial flatGrey double mirrorCoefficient 0.1 Surface Sphere ref material bluePhong Vector3d center [0 -8 -10] double radius 2 Surface Triangle ref material glazed1 Vector3d v0 [7 -10 -10] Vector3d v1 [0 -10 -3] Vector3d v2 [0 -10 -17] Surface Triangle ref material glazed1 Vector3d v0 [-7 -10 -10] Vector3d v1 [0 -10 -3] Vector3d v2 [0 -10 -17] Light PointLight Vector3d intensity [100 100 100] Vector3d location [-8 0 0] Light PointLight Vector3d intensity [3 3 3] Vector3d location [-3 5 0] Material Diffuse flatGreen Vector3d ambientColor [0 1 0] Vector3d diffuseColor [0 1 0] Surface Sphere ref material flatGreen Vector3d center [-8 0 0] double radius 4 Surface Sphere ref material flatGreen Vector3d center [7 15 0] double radius 8 Light PointLight Vector3d intensity [4 4 4] Vector3d location [-1.5 0 3.75] Material BlinnPhong redPhong10 Vector3d ambientColor [1 0 0.4] Vector3d diffuseColor [1 0 0] Vector3d specularColor [1 1 1] double phongExponent 10 Material BlinnPhong redPhong1000 Vector3d ambientColor [1 0 0.4] Vector3d diffuseColor [1 0 0] Vector3d specularColor [1 1 1] double phongExponent 1000 Surface Sphere ref material redPhong10 Vector3d center [-2 -4 5] double radius 2.3 Surface Sphere ref material redPhong1000 Vector3d center [-1 -4 2.5] double radius 2.3