Exhibit 2 Minification Parameters and Textured 3D Mesh
How to Use
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Filtering Parameters
gl.TEXTURE_MAG_FILTER |
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gl.TEXTURE_MIN_FILTER |
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What is this about?
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Minification/magnification filters are reapplyed every frame. This is necessary for objects that move within the scene.
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A mipmap is used to anti-alias the minified texture. Each mode of using the mipmap
yields a different rendering result.