package pipeline.fragment;

import javax.vecmath.Color3f;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;

import pipeline.Pipeline;
import pipeline.PointLight;
import pipeline.misc.Fragment;
import pipeline.misc.FrameBuffer;

/**
 * This is the fragment program which actually uses a shading model to compute
 * the color on a per fragment basis.
 * 
 * @author ags
 */
public class PhongShadedFP extends FragmentProcessor {

	public int nAttr() {
		// TODO
		return 0;
	}

	public void fragment(Fragment f, FrameBuffer fb) {
		// TODO
	}
}
