package pipeline.fragment;

import javax.vecmath.Color3f;
import javax.vecmath.Point3f;
import javax.vecmath.Vector2f;
import javax.vecmath.Vector3f;

import pipeline.Pipeline;
import pipeline.PointLight;
import pipeline.misc.Fragment;
import pipeline.misc.FrameBuffer;

/**
 * This FP works just like the PhongShadedFP, but also incorporates a texture.
 * 
 * @author ags
 */
public class TexturedPhongFP extends FragmentProcessor {

  public int nAttr() {
	  // TODO
	  return 0;
  }
  
  public void fragment(Fragment f, FrameBuffer fb) {
	  // TODO
  }
}
