CUGL 2.0
Cornell University Game Library
cugl::physics2::ComplexObstacle Member List

This is the complete list of members for cugl::physics2::ComplexObstacle, including all inherited members.

_bodiescugl::physics2::ComplexObstacleprotected
_bodycugl::physics2::ComplexObstacleprotected
_bodyinfocugl::physics2::Obstacleprotected
_dcolorcugl::physics2::Obstacleprotected
_debugcugl::physics2::Obstacleprotected
_fixturecugl::physics2::Obstacleprotected
_jointscugl::physics2::ComplexObstacleprotected
_listenercugl::physics2::Obstacleprotected
_massdatacugl::physics2::Obstacleprotected
_masseffectcugl::physics2::Obstacleprotected
_scenecugl::physics2::Obstacleprotected
_tagcugl::physics2::Obstacleprotected
activatePhysics(b2World &world) overridecugl::physics2::ComplexObstaclevirtual
ComplexObstacle()cugl::physics2::ComplexObstacleinline
createFixtures()cugl::physics2::ComplexObstacleinlinevirtual
createJoints(b2World &world)cugl::physics2::ComplexObstacleinlinevirtual
deactivatePhysics(b2World &world) overridecugl::physics2::ComplexObstaclevirtual
getAngle() const overridecugl::physics2::ComplexObstacleinlinevirtual
getAngularDamping() const overridecugl::physics2::ComplexObstacleinlinevirtual
getAngularVelocity() const overridecugl::physics2::ComplexObstacleinlinevirtual
getBodies()cugl::physics2::ComplexObstacleinline
getBody() overridecugl::physics2::ComplexObstacleinlinevirtual
getBodyType() const overridecugl::physics2::ComplexObstacleinlinevirtual
getCentroid() const overridecugl::physics2::ComplexObstacleinlinevirtual
getDebugColor() constcugl::physics2::Obstacleinline
getDebugNode() constcugl::physics2::Obstacleinline
getDebugScene() constcugl::physics2::Obstacleinline
getDensity() constcugl::physics2::Obstacleinline
getFilterData() constcugl::physics2::Obstacleinline
getFriction() constcugl::physics2::Obstacleinline
getGravityScale() const overridecugl::physics2::ComplexObstacleinlinevirtual
getInertia() const overridecugl::physics2::ComplexObstacleinlinevirtual
getJoints()cugl::physics2::ComplexObstacleinline
getLinearDamping() const overridecugl::physics2::ComplexObstacleinlinevirtual
getLinearVelocity() const overridecugl::physics2::ComplexObstacleinlinevirtual
getListener() constcugl::physics2::Obstacleinline
getMass() const overridecugl::physics2::ComplexObstacleinlinevirtual
getName() constcugl::physics2::Obstacleinline
getPosition() const overridecugl::physics2::ComplexObstacleinlinevirtual
getRestitution() constcugl::physics2::Obstacleinline
getVX() const overridecugl::physics2::ComplexObstacleinlinevirtual
getVY() const overridecugl::physics2::ComplexObstacleinlinevirtual
getX() const overridecugl::physics2::ComplexObstacleinlinevirtual
getY() const overridecugl::physics2::ComplexObstacleinlinevirtual
hasDebug()cugl::physics2::Obstacleinline
init()cugl::physics2::Obstacleinlinevirtual
init(const Vec2 vec)cugl::physics2::Obstaclevirtual
isActive() const overridecugl::physics2::ComplexObstacleinlinevirtual
isAwake() const overridecugl::physics2::ComplexObstacleinlinevirtual
isBullet() const overridecugl::physics2::ComplexObstacleinlinevirtual
isDirty() constcugl::physics2::Obstacleinline
isFixedRotation() const overridecugl::physics2::ComplexObstacleinlinevirtual
isRemoved() constcugl::physics2::Obstacleinline
isSensor() constcugl::physics2::Obstacleinline
isSleepingAllowed() const overridecugl::physics2::ComplexObstacleinlinevirtual
markDirty(bool value)cugl::physics2::Obstacleinline
markRemoved(bool value)cugl::physics2::Obstacleinline
Obstacle(void)cugl::physics2::Obstacle
releaseFixtures()cugl::physics2::ComplexObstacleinlinevirtual
resetDebug() overridecugl::physics2::ComplexObstacleprotectedvirtual
resetMass() overridecugl::physics2::ComplexObstacleinlinevirtual
setActive(bool value) overridecugl::physics2::ComplexObstacleinlinevirtual
setAngle(float value) overridecugl::physics2::ComplexObstacleinlinevirtual
setAngularDamping(float value) overridecugl::physics2::ComplexObstacleinlinevirtual
setAngularVelocity(float value) overridecugl::physics2::ComplexObstacleinlinevirtual
setAwake(bool value) overridecugl::physics2::ComplexObstacleinlinevirtual
setBodyState(const b2Body &body)cugl::physics2::Obstacle
setBodyType(b2BodyType value) overridecugl::physics2::ComplexObstacleinlinevirtual
setBullet(bool value) overridecugl::physics2::ComplexObstacleinlinevirtual
setCentroid(const Vec2 value) overridecugl::physics2::ComplexObstacleinlinevirtual
setCentroid(float x, float y) overridecugl::physics2::ComplexObstacleinlinevirtual
setDebugColor(Color4 color) overridecugl::physics2::ComplexObstaclevirtual
setDebugColor(Color4 color, bool cascade)cugl::physics2::ComplexObstacle
setDebugScene(const std::shared_ptr< scene2::SceneNode > &node) overridecugl::physics2::ComplexObstaclevirtual
setDensity(float value) overridecugl::physics2::ComplexObstaclevirtual
setFilterData(b2Filter value) overridecugl::physics2::ComplexObstaclevirtual
setFixedRotation(bool value) overridecugl::physics2::ComplexObstacleinlinevirtual
setFriction(float value) overridecugl::physics2::ComplexObstaclevirtual
setGravityScale(float value) overridecugl::physics2::ComplexObstacleinlinevirtual
setInertia(float value) overridecugl::physics2::ComplexObstacleinlinevirtual
setLinearDamping(float value) overridecugl::physics2::ComplexObstacleinlinevirtual
setLinearVelocity(const Vec2 value) overridecugl::physics2::ComplexObstacleinlinevirtual
setLinearVelocity(float x, float y) overridecugl::physics2::ComplexObstacleinlinevirtual
setListener(const std::function< void(Obstacle *obstacle)> &listener)cugl::physics2::Obstacleinline
setMass(float value) overridecugl::physics2::ComplexObstacleinlinevirtual
setName(std::string value)cugl::physics2::Obstacleinline
setPosition(const Vec2 value) overridecugl::physics2::ComplexObstacleinlinevirtual
setPosition(float x, float y) overridecugl::physics2::ComplexObstacleinlinevirtual
setRestitution(float value) overridecugl::physics2::ComplexObstaclevirtual
setSensor(bool value) overridecugl::physics2::ComplexObstaclevirtual
setSleepingAllowed(bool value) overridecugl::physics2::ComplexObstacleinlinevirtual
setVX(float value) overridecugl::physics2::ComplexObstacleinlinevirtual
setVY(float value) overridecugl::physics2::ComplexObstacleinlinevirtual
setX(float value) overridecugl::physics2::ComplexObstacleinlinevirtual
setY(float value) overridecugl::physics2::ComplexObstacleinlinevirtual
toString() constcugl::physics2::Obstacle
update(float delta) overridecugl::physics2::ComplexObstaclevirtual
updateDebug() overridecugl::physics2::ComplexObstacleprotectedvirtual
~ComplexObstacle()cugl::physics2::ComplexObstaclevirtual
~Obstacle()cugl::physics2::Obstaclevirtual