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CUGL 2.0
Cornell University Game Library
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This is the complete list of members for cugl::SpriteBatch, including all inherited members.
| alloc() | cugl::SpriteBatch | inlinestatic |
| alloc(const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | inlinestatic |
| alloc(unsigned int capacity) | cugl::SpriteBatch | inlinestatic |
| alloc(unsigned int capacity, const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | inlinestatic |
| begin() | cugl::SpriteBatch | |
| begin(const Mat4 &perspective) | cugl::SpriteBatch | inline |
| dispose() | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Vec2 position) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Vec2 position) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Rect bounds) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Rect bounds) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Rect bounds, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Rect bounds, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Rect bounds, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Rect bounds, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Poly2 &poly, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Poly2 &poly, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Poly2 &poly, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Poly2 &poly, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Poly2 &poly, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
| draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Poly2 &poly, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
| end() | cugl::SpriteBatch | |
| fill(Rect rect) | cugl::SpriteBatch | |
| fill(const Rect rect, const Vec2 offset) | cugl::SpriteBatch | |
| fill(const Rect rect, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| fill(const Rect rect, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
| fill(const Poly2 &poly) | cugl::SpriteBatch | |
| fill(const Poly2 &poly, const Vec2 offset) | cugl::SpriteBatch | |
| fill(const Poly2 &poly, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| fill(const Poly2 &poly, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
| fill(const Mesh< SpriteVertex2 > &mesh, const Mat4 &transform, bool tint=true) | cugl::SpriteBatch | |
| fill(const Mesh< SpriteVertex3 > &mesh, const Mat4 &transform, bool tint=true) | cugl::SpriteBatch | |
| flush() | cugl::SpriteBatch | |
| getBlendEquation() const | cugl::SpriteBatch | inline |
| getBlurStep() const | cugl::SpriteBatch | inline |
| getCallsMade() const | cugl::SpriteBatch | inline |
| getColor() const | cugl::SpriteBatch | inline |
| getDepth() const | cugl::SpriteBatch | inline |
| getDepthFunc() const | cugl::SpriteBatch | inline |
| getDestinationBlendFactor() const | cugl::SpriteBatch | inline |
| getGradient() const | cugl::SpriteBatch | |
| getPerspective() const | cugl::SpriteBatch | inline |
| getScissor() const | cugl::SpriteBatch | |
| getShader() const | cugl::SpriteBatch | inline |
| getSourceBlendFactor() const | cugl::SpriteBatch | inline |
| getTexture() const | cugl::SpriteBatch | inline |
| getVerticesDrawn() const | cugl::SpriteBatch | inline |
| init() | cugl::SpriteBatch | |
| init(const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | inline |
| init(unsigned int capacity) | cugl::SpriteBatch | |
| init(unsigned int capacity, const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | |
| isDrawing() const | cugl::SpriteBatch | inline |
| isReady() const | cugl::SpriteBatch | inline |
| outline(const Rect rect) | cugl::SpriteBatch | |
| outline(const Rect rect, const Vec2 offset) | cugl::SpriteBatch | |
| outline(const Rect rect, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| outline(const Rect rect, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
| outline(const Poly2 &poly) | cugl::SpriteBatch | |
| outline(const Poly2 &poly, const Vec2 offset) | cugl::SpriteBatch | |
| outline(const Poly2 &poly, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
| outline(const Poly2 &poly, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
| outline(const Mesh< SpriteVertex2 > &mesh, const Mat4 &transform, bool tint=true) | cugl::SpriteBatch | |
| outline(const Mesh< SpriteVertex3 > &mesh, const Mat4 &transform, bool tint=true) | cugl::SpriteBatch | |
| setBlendEquation(GLenum equation) | cugl::SpriteBatch | |
| setBlendFunc(GLenum srcFactor, GLenum dstFactor) | cugl::SpriteBatch | |
| setBlurStep(GLuint step) | cugl::SpriteBatch | |
| setColor(const Color4f color) | cugl::SpriteBatch | |
| setDepth(float depth) | cugl::SpriteBatch | inline |
| setDepthFunc(GLenum function) | cugl::SpriteBatch | |
| setGradient(const std::shared_ptr< Gradient > &gradient) | cugl::SpriteBatch | |
| setPerspective(const Mat4 &perspective) | cugl::SpriteBatch | |
| setScissor(const std::shared_ptr< Scissor > &scissor) | cugl::SpriteBatch | |
| setShader(const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | |
| setTexture(const std::shared_ptr< Texture > &texture) | cugl::SpriteBatch | |
| SpriteBatch() | cugl::SpriteBatch | |
| ~SpriteBatch() | cugl::SpriteBatch | inline |
1.8.16