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CUGL 2.0
Cornell University Game Library
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This is the complete list of members for cugl::Scissor, including all inherited members.
| alloc(const Size size, float fringe=0.5) | cugl::Scissor | inlinestatic |
| alloc(const Rect rect, float fringe=0.5) | cugl::Scissor | inlinestatic |
| alloc(const Size size, const Affine2 &aff, float fringe=0.5) | cugl::Scissor | inlinestatic |
| alloc(const Rect rect, const Affine2 &aff, float fringe=0.5) | cugl::Scissor | inlinestatic |
| alloc(const Size size, const Mat4 &mat, float fringe=0.5) | cugl::Scissor | inlinestatic |
| alloc(const Rect rect, const Mat4 &mat, float fringe=0.5) | cugl::Scissor | inlinestatic |
| alloc(const std::shared_ptr< Scissor > &mask) | cugl::Scissor | inlinestatic |
| dispose() | cugl::Scissor | |
| getBounds() const | cugl::Scissor | inline |
| getComponents(float *array) const | cugl::Scissor | |
| getData(float *array) const | cugl::Scissor | |
| getFringe() const | cugl::Scissor | inline |
| getIntersection(const Scissor &mask, bool loose=true) const | cugl::Scissor | |
| getIntersection(const std::shared_ptr< Scissor > &mask, bool loose) const | cugl::Scissor | |
| getTransform() const | cugl::Scissor | inline |
| init(const Size size, float fringe=0.5) | cugl::Scissor | inline |
| init(const Rect rect, float fringe=0.5) | cugl::Scissor | |
| init(const Size size, const Affine2 &aff, float fringe=0.5) | cugl::Scissor | inline |
| init(const Rect rect, const Affine2 &aff, float fringe=0.5) | cugl::Scissor | |
| init(const Size size, const Mat4 &mat, float fringe=0.5) | cugl::Scissor | inline |
| init(const Rect rect, const Mat4 &mat, float fringe=0.5) | cugl::Scissor | |
| init(const std::shared_ptr< Scissor > &mask) | cugl::Scissor | |
| intersect(const Scissor &mask, bool loose=true) | cugl::Scissor | |
| intersect(const std::shared_ptr< Scissor > &mask, bool loose) | cugl::Scissor | inline |
| multiply(const Mat4 &mat) | cugl::Scissor | inline |
| multiply(const Affine2 &aff) | cugl::Scissor | inline |
| operator std::string() const | cugl::Scissor | inline |
| operator*(const Mat4 &mat) const | cugl::Scissor | inline |
| operator*(const Affine2 &aff) const | cugl::Scissor | inline |
| operator*=(const Mat4 &mat) | cugl::Scissor | |
| operator*=(const Affine2 &aff) | cugl::Scissor | |
| operator=(const Scissor &mask) | cugl::Scissor | inline |
| operator=(Scissor &&mask) | cugl::Scissor | |
| operator=(const Rect rect) | cugl::Scissor | inline |
| rotate(float angle) | cugl::Scissor | |
| scale(float value) | cugl::Scissor | |
| scale(const Vec2 s) | cugl::Scissor | |
| scale(float sx, float sy) | cugl::Scissor | inline |
| Scissor() | cugl::Scissor | |
| Scissor(const Scissor &mask) | cugl::Scissor | inline |
| Scissor(Scissor &&mask) | cugl::Scissor | |
| set(const Scissor &mask) | cugl::Scissor | |
| set(const std::shared_ptr< Scissor > &mask) | cugl::Scissor | inline |
| set(const Rect rect, float fringe=0.5) | cugl::Scissor | |
| set(const Rect rect, const Affine2 &aff, float fringe=0.5) | cugl::Scissor | |
| set(const Rect rect, const Mat4 &mat, float fringe=0.5) | cugl::Scissor | |
| setBounds(const Rect bounds) | cugl::Scissor | |
| setFringe(float fringe) | cugl::Scissor | inline |
| setTransform(const Affine2 &transform) | cugl::Scissor | |
| setTransform(const Mat4 &transform) | cugl::Scissor | |
| setZero() | cugl::Scissor | |
| toString(bool verbose=false) const | cugl::Scissor | |
| translate(const Vec2 t) | cugl::Scissor | |
| translate(float tx, float ty) | cugl::Scissor | inline |
| ~Scissor() | cugl::Scissor | inline |
1.8.16