CUGL 2.0
Cornell University Game Library
cugl::Scene2Texture Member List

This is the complete list of members for cugl::Scene2Texture, including all inherited members.

_activecugl::Scene2protected
_blendEquationcugl::Scene2protected
_cameracugl::Scene2protected
_childrencugl::Scene2protected
_colorcugl::Scene2protected
_dstFactorcugl::Scene2protected
_namecugl::Scene2protected
_srcFactorcugl::Scene2protected
_targetcugl::Scene2Textureprotected
_texturecugl::Scene2Textureprotected
_zDirtycugl::Scene2protected
_zSortcugl::Scene2protected
addChild(std::shared_ptr< scene2::SceneNode > child)cugl::Scene2inline
addChild(const std::shared_ptr< scene2::SceneNode > &child, int zval)cugl::Scene2virtual
addChildWithName(const std::shared_ptr< scene2::SceneNode > &child, const std::string name)cugl::Scene2inline
addChildWithName(const std::shared_ptr< scene2::SceneNode > &child, const std::string name, int zval)cugl::Scene2inline
addChildWithTag(const std::shared_ptr< scene2::SceneNode > &child, unsigned int tag)cugl::Scene2inline
addChildWithTag(const std::shared_ptr< scene2::SceneNode > &child, unsigned int tag, int zval)cugl::Scene2inline
alloc(const Size size)cugl::Scene2Textureinlinestatic
alloc(float width, float height)cugl::Scene2Textureinlinestatic
alloc(const Rect rect)cugl::Scene2Textureinlinestatic
alloc(const Vec2 origin, const Size size)cugl::Scene2Textureinlinestatic
alloc(float x, float y, float width, float height)cugl::Scene2Textureinlinestatic
dispose() overridecugl::Scene2Texturevirtual
getBounds() constcugl::Scene2inline
getCamera()cugl::Scene2
getCamera() constcugl::Scene2
getChild(unsigned int pos)cugl::Scene2
getChild(unsigned int pos) constcugl::Scene2
getChild(unsigned int pos) constcugl::Scene2inline
getChildByName(const std::string name) constcugl::Scene2
getChildByName(const std::string name) constcugl::Scene2inline
getChildByTag(unsigned int tag) constcugl::Scene2
getChildByTag(unsigned int tag) constcugl::Scene2inline
getChildCount() constcugl::Scene2inline
getChildren()cugl::Scene2inline
getChildren() constcugl::Scene2inline
getColor()cugl::Scene2inline
getName() constcugl::Scene2inline
getSize() constcugl::Scene2inline
getTexture() constcugl::Scene2Textureinline
init(const Size size)cugl::Scene2Textureinline
init(float width, float height)cugl::Scene2Textureinline
init(const Rect rect)cugl::Scene2Textureinline
init(const Vec2 origin, const Size size)cugl::Scene2Textureinline
init(float x, float y, float width, float height) overridecugl::Scene2Texturevirtual
isActive() constcugl::Scene2inline
isZAutoSort()cugl::Scene2inline
isZDirty() constcugl::Scene2inline
operator std::string() constcugl::Scene2inline
removeAllChildren()cugl::Scene2virtual
removeChild(unsigned int pos)cugl::Scene2virtual
removeChild(const std::shared_ptr< scene2::SceneNode > &child)cugl::Scene2
removeChildByName(const std::string name)cugl::Scene2
removeChildByTag(unsigned int tag)cugl::Scene2
render(const std::shared_ptr< SpriteBatch > &batch) overridecugl::Scene2Texturevirtual
reset()cugl::Scene2inlinevirtual
Scene2()cugl::Scene2
Scene2Texture()cugl::Scene2Texture
screenToWorldCoords(const Vec2 screenCoords) constcugl::Scene2inline
setActive(bool value)cugl::Scene2inlinevirtual
setBounds(const Rect rect)cugl::Scene2inline
setBounds(const Vec2 origin, const Size size)cugl::Scene2inline
setBounds(float x, float y, float width, float height)cugl::Scene2inline
setColor(Color4 color)cugl::Scene2inline
setHeight(float height)cugl::Scene2inline
setName(const std::string &name)cugl::Scene2inline
setOffset(const Vec2 origin)cugl::Scene2inline
setSize(const Size size)cugl::Scene2inline
setSize(float width, float height)cugl::Scene2inline
setWidth(float width)cugl::Scene2inline
setZAutoSort(bool value)cugl::Scene2inline
sortZOrder()cugl::Scene2
swapChild(const std::shared_ptr< scene2::SceneNode > &child1, const std::shared_ptr< scene2::SceneNode > &child2, bool inherit=false)cugl::Scene2
toString(bool verbose=false) constcugl::Scene2virtual
update(float timestep)cugl::Scene2inlinevirtual
worldToScreenCoords(const Vec3 worldCoords) constcugl::Scene2inline
~Scene2()cugl::Scene2inline
~Scene2Texture()cugl::Scene2Textureinline