CUGL 2.0
Cornell University Game Library
cugl::PinchInput Member List

This is the complete list of members for cugl::PinchInput, including all inherited members.

_activecugl::PinchInputprotected
_beginListenerscugl::PinchInputprotected
_changeListenerscugl::PinchInputprotected
_eventcugl::PinchInputprotected
_finishListenerscugl::PinchInputprotected
_focuscugl::InputDeviceprotected
_namecugl::InputDeviceprotected
_nextKeycugl::InputDeviceprotected
_screencugl::PinchInputprotected
_thresholdcugl::PinchInputprotected
acquireKey()cugl::InputDevice
addBeginListener(Uint32 key, Listener listener)cugl::PinchInput
addChangeListener(Uint32 key, Listener listener)cugl::PinchInput
addEndListener(Uint32 key, Listener listener)cugl::PinchInput
clearState() overridecugl::PinchInputprotectedvirtual
currentFocus() constcugl::InputDeviceinline
dispose() overridecugl::PinchInputprotectedvirtual
getBeginListener(Uint32 key) constcugl::PinchInput
getChangeListener(Uint32 key) constcugl::PinchInput
getDelta() constcugl::PinchInputinline
getEndListener(Uint32 key) constcugl::PinchInput
getFingers() constcugl::PinchInputinline
getPinch() constcugl::PinchInputinline
getPosition() constcugl::PinchInputinline
getThreshold() constcugl::PinchInputinline
init()cugl::PinchInputinlineprotected
initWithName(const std::string name)cugl::InputDeviceinlineprotected
Input (defined in cugl::PinchInput)cugl::PinchInputfriend
InputDevice()cugl::InputDeviceinlineprotected
isActive() constcugl::PinchInputinline
isListener(Uint32 key) constcugl::PinchInput
isTouchScreen() constcugl::PinchInputinline
Listener typedefcugl::PinchInput
PinchInput()cugl::PinchInputprotected
queryEvents(std::vector< Uint32 > &eventset) overridecugl::PinchInputprotectedvirtual
releaseFocus()cugl::InputDeviceinline
removeBeginListener(Uint32 key)cugl::PinchInput
removeChangeListener(Uint32 key)cugl::PinchInput
removeEndListener(Uint32 key)cugl::PinchInput
requestFocus(Uint32 key) overridecugl::PinchInputvirtual
RESERVED_KEYcugl::InputDevicestatic
setThreshold(float threshold)cugl::PinchInput
setTouchScreen(bool flag)cugl::PinchInput
updateState(const SDL_Event &event, const Timestamp &stamp) overridecugl::PinchInputprotectedvirtual
~InputDevice()cugl::InputDeviceinlineprotectedvirtual
~PinchInput()cugl::PinchInputinlineprotectedvirtual