CUGL 1.3
Cornell University Game Library
cugl::SceneLoader Member List

This is the complete list of members for cugl::SceneLoader, including all inherited members.

_assetscugl::Loader< Node >protected
_formscugl::SceneLoaderprotected
_loadercugl::BaseLoaderprotected
_managercugl::BaseLoaderprotected
_queuecugl::Loader< Node >protected
_typescugl::SceneLoaderprotected
alloc()cugl::SceneLoaderinlinestatic
alloc(const std::shared_ptr< ThreadPool > &threads)cugl::SceneLoaderinlinestatic
attach(const std::string &key, const std::shared_ptr< Node > &node)cugl::SceneLoaderprotected
BaseLoader()cugl::BaseLoaderinline
build(const std::string &key, const std::shared_ptr< JsonValue > &json) constcugl::SceneLoader
complete() constcugl::BaseLoaderinline
contains(const std::string &key) constcugl::BaseLoaderinline
contains(const char *key) constcugl::BaseLoaderinline
dispose() overridecugl::SceneLoaderinlinevirtual
Form enum namecugl::SceneLoaderprotected
get(const std::string &key) constcugl::Loader< Node >inline
get(const char *key) constcugl::Loader< Node >inline
getHook()cugl::BaseLoaderinline
getManager() constcugl::BaseLoaderinline
getThreadPool() constcugl::BaseLoaderinline
getWidgetJson(const std::shared_ptr< JsonValue > &json) constcugl::SceneLoaderprotected
init() overridecugl::SceneLoaderinlinevirtual
init(const std::shared_ptr< ThreadPool > &threads) overridecugl::SceneLoadervirtual
load(const std::string &key, const std::string &source)cugl::BaseLoaderinline
load(const char *key, const std::string &source)cugl::BaseLoaderinline
load(const std::string &key, const char *source)cugl::BaseLoaderinline
load(const char *key, const char *source)cugl::BaseLoaderinline
load(const std::shared_ptr< JsonValue > &json)cugl::BaseLoaderinline
loadAsync(const std::string &key, const std::string &source, LoaderCallback callback)cugl::BaseLoaderinline
loadAsync(const char *key, const std::string &source, LoaderCallback callback)cugl::BaseLoaderinline
loadAsync(const std::string &key, const char *source, LoaderCallback callback)cugl::BaseLoaderinline
loadAsync(const char *key, const char *source, LoaderCallback callback)cugl::BaseLoaderinline
loadAsync(const std::shared_ptr< JsonValue > &json, LoaderCallback callback)cugl::BaseLoaderinline
loadCount() const overridecugl::Loader< Node >inlinevirtual
Loader()cugl::Loader< Node >inline
materialize(const std::shared_ptr< Node > &node, LoaderCallback callback)cugl::SceneLoaderprotected
operator[](const std::string &key) constcugl::Loader< Node >inline
operator[](const char *key) constcugl::Loader< Node >inline
progress() constcugl::BaseLoaderinline
purge(const std::shared_ptr< JsonValue > &json) overridecugl::SceneLoaderprotectedvirtual
Loader< Node >::purge(const std::string &key) overridecugl::Loader< Node >inlineprotectedvirtual
read(const std::string &key, const std::string &source, LoaderCallback callback, bool async) overridecugl::SceneLoaderprotectedvirtual
read(const std::shared_ptr< JsonValue > &json, LoaderCallback callback, bool async) overridecugl::SceneLoaderprotectedvirtual
SceneLoader()cugl::SceneLoaderinline
setManager(AssetManager *manager)cugl::BaseLoaderinline
setThreadPool(const std::shared_ptr< ThreadPool > &threads)cugl::BaseLoaderinline
unload(const std::string &key)cugl::BaseLoaderinline
unload(const char *key)cugl::BaseLoaderinline
unload(const std::shared_ptr< JsonValue > &json)cugl::BaseLoaderinline
unloadAll() overridecugl::Loader< Node >inlinevirtual
verify(const std::string &key) const overridecugl::Loader< Node >inlineprotectedvirtual
waitCount() const overridecugl::Loader< Node >inlinevirtual
Widget enum namecugl::SceneLoaderprotected
~BaseLoader()cugl::BaseLoaderinline