CUGL 1.3
Cornell University Game Library
cugl::Obstacle Member List

This is the complete list of members for cugl::Obstacle, including all inherited members.

_bodyinfocugl::Obstacleprotected
_dcolorcugl::Obstacleprotected
_debugcugl::Obstacleprotected
_fixturecugl::Obstacleprotected
_listenercugl::Obstacleprotected
_massdatacugl::Obstacleprotected
_masseffectcugl::Obstacleprotected
_scenecugl::Obstacleprotected
_tagcugl::Obstacleprotected
activatePhysics(b2World &world)cugl::Obstacleinlinevirtual
deactivatePhysics(b2World &world)cugl::Obstacleinlinevirtual
getAngle() constcugl::Obstacleinlinevirtual
getAngularDamping() constcugl::Obstacleinlinevirtual
getAngularVelocity() constcugl::Obstacleinlinevirtual
getBody()cugl::Obstacleinlinevirtual
getBodyType() constcugl::Obstacleinlinevirtual
getCentroid() constcugl::Obstacleinlinevirtual
getDebugColor() constcugl::Obstacleinline
getDebugNode() constcugl::Obstacleinline
getDebugScene() constcugl::Obstacleinline
getDensity() constcugl::Obstacleinline
getFilterData() constcugl::Obstacleinline
getFriction() constcugl::Obstacleinline
getGravityScale() constcugl::Obstacleinlinevirtual
getInertia() constcugl::Obstacleinlinevirtual
getLinearDamping() constcugl::Obstacleinlinevirtual
getLinearVelocity() constcugl::Obstacleinlinevirtual
getListener() constcugl::Obstacleinline
getMass() constcugl::Obstacleinlinevirtual
getName() constcugl::Obstacleinline
getPosition() constcugl::Obstacleinlinevirtual
getRestitution() constcugl::Obstacleinline
getVX() constcugl::Obstacleinlinevirtual
getVY() constcugl::Obstacleinlinevirtual
getX() constcugl::Obstacleinlinevirtual
getY() constcugl::Obstacleinlinevirtual
hasDebug()cugl::Obstacleinline
init()cugl::Obstacleinlinevirtual
init(const Vec2 &vec)cugl::Obstaclevirtual
isActive() constcugl::Obstacleinlinevirtual
isAwake() constcugl::Obstacleinlinevirtual
isBullet() constcugl::Obstacleinlinevirtual
isDirty() constcugl::Obstacleinline
isFixedRotation() constcugl::Obstacleinlinevirtual
isRemoved() constcugl::Obstacleinline
isSensor() constcugl::Obstacleinline
isSleepingAllowed() constcugl::Obstacleinlinevirtual
markDirty(bool value)cugl::Obstacleinline
markRemoved(bool value)cugl::Obstacleinline
Obstacle(void)cugl::Obstacle
operator<<(std::ostream &os, const Obstacle &obj)cugl::Obstaclefriend
resetDebug()cugl::Obstacleinlineprotectedvirtual
resetMass()cugl::Obstacleinlinevirtual
setActive(bool value)cugl::Obstacleinlinevirtual
setAngle(float value)cugl::Obstacleinlinevirtual
setAngularDamping(float value)cugl::Obstacleinlinevirtual
setAngularVelocity(float value)cugl::Obstacleinlinevirtual
setAwake(bool value)cugl::Obstacleinlinevirtual
setBodyState(const b2Body &body)cugl::Obstacle
setBodyType(b2BodyType value)cugl::Obstacleinlinevirtual
setBullet(bool value)cugl::Obstacleinlinevirtual
setCentroid(const Vec2 &value)cugl::Obstacleinlinevirtual
setCentroid(float x, float y)cugl::Obstaclevirtual
setDebugColor(Color4 color)cugl::Obstaclevirtual
setDebugScene(const std::shared_ptr< Node > &node)cugl::Obstaclevirtual
setDensity(float value)cugl::Obstacleinlinevirtual
setFilterData(b2Filter value)cugl::Obstacleinlinevirtual
setFixedRotation(bool value)cugl::Obstacleinlinevirtual
setFriction(float value)cugl::Obstacleinlinevirtual
setGravityScale(float value)cugl::Obstacleinlinevirtual
setInertia(float value)cugl::Obstaclevirtual
setLinearDamping(float value)cugl::Obstacleinlinevirtual
setLinearVelocity(const Vec2 &value)cugl::Obstacleinlinevirtual
setLinearVelocity(float x, float y)cugl::Obstacleinlinevirtual
setListener(const std::function< void(Obstacle *obstacle)> &listener)cugl::Obstacleinline
setMass(float value)cugl::Obstaclevirtual
setName(std::string value)cugl::Obstacleinline
setPosition(const Vec2 &value)cugl::Obstacleinlinevirtual
setPosition(float x, float y)cugl::Obstacleinlinevirtual
setRestitution(float value)cugl::Obstacleinlinevirtual
setSensor(bool value)cugl::Obstacleinlinevirtual
setSleepingAllowed(bool value)cugl::Obstacleinlinevirtual
setVX(float value)cugl::Obstacleinlinevirtual
setVY(float value)cugl::Obstacleinlinevirtual
setX(float value)cugl::Obstacleinlinevirtual
setY(float value)cugl::Obstacleinlinevirtual
toString() constcugl::Obstacle
update(float delta)cugl::Obstacleinlinevirtual
updateDebug()cugl::Obstacleprotectedvirtual
~Obstacle()cugl::Obstaclevirtual