CUGL 1.3
Cornell University Game Library
cugl::ComplexObstacle Member List

This is the complete list of members for cugl::ComplexObstacle, including all inherited members.

_bodiescugl::ComplexObstacleprotected
_bodycugl::ComplexObstacleprotected
_bodyinfocugl::Obstacleprotected
_dcolorcugl::Obstacleprotected
_debugcugl::Obstacleprotected
_fixturecugl::Obstacleprotected
_jointscugl::ComplexObstacleprotected
_listenercugl::Obstacleprotected
_massdatacugl::Obstacleprotected
_masseffectcugl::Obstacleprotected
_scenecugl::Obstacleprotected
_tagcugl::Obstacleprotected
activatePhysics(b2World &world) overridecugl::ComplexObstaclevirtual
ComplexObstacle()cugl::ComplexObstacleinline
createFixtures()cugl::ComplexObstacleinlinevirtual
createJoints(b2World &world)cugl::ComplexObstacleinlinevirtual
deactivatePhysics(b2World &world) overridecugl::ComplexObstaclevirtual
getAngle() const overridecugl::ComplexObstacleinlinevirtual
getAngularDamping() const overridecugl::ComplexObstacleinlinevirtual
getAngularVelocity() const overridecugl::ComplexObstacleinlinevirtual
getBodies()cugl::ComplexObstacleinline
getBody() overridecugl::ComplexObstacleinlinevirtual
getBodyType() const overridecugl::ComplexObstacleinlinevirtual
getCentroid() const overridecugl::ComplexObstacleinlinevirtual
getDebugColor() constcugl::Obstacleinline
getDebugNode() constcugl::Obstacleinline
getDebugScene() constcugl::Obstacleinline
getDensity() constcugl::Obstacleinline
getFilterData() constcugl::Obstacleinline
getFriction() constcugl::Obstacleinline
getGravityScale() const overridecugl::ComplexObstacleinlinevirtual
getInertia() const overridecugl::ComplexObstacleinlinevirtual
getJoints()cugl::ComplexObstacleinline
getLinearDamping() const overridecugl::ComplexObstacleinlinevirtual
getLinearVelocity() const overridecugl::ComplexObstacleinlinevirtual
getListener() constcugl::Obstacleinline
getMass() const overridecugl::ComplexObstacleinlinevirtual
getName() constcugl::Obstacleinline
getPosition() const overridecugl::ComplexObstacleinlinevirtual
getRestitution() constcugl::Obstacleinline
getVX() const overridecugl::ComplexObstacleinlinevirtual
getVY() const overridecugl::ComplexObstacleinlinevirtual
getX() const overridecugl::ComplexObstacleinlinevirtual
getY() const overridecugl::ComplexObstacleinlinevirtual
hasDebug()cugl::Obstacleinline
init()cugl::Obstacleinlinevirtual
init(const Vec2 &vec)cugl::Obstaclevirtual
isActive() const overridecugl::ComplexObstacleinlinevirtual
isAwake() const overridecugl::ComplexObstacleinlinevirtual
isBullet() const overridecugl::ComplexObstacleinlinevirtual
isDirty() constcugl::Obstacleinline
isFixedRotation() const overridecugl::ComplexObstacleinlinevirtual
isRemoved() constcugl::Obstacleinline
isSensor() constcugl::Obstacleinline
isSleepingAllowed() const overridecugl::ComplexObstacleinlinevirtual
markDirty(bool value)cugl::Obstacleinline
markRemoved(bool value)cugl::Obstacleinline
Obstacle(void)cugl::Obstacle
releaseFixtures()cugl::ComplexObstacleinlinevirtual
resetDebug() overridecugl::ComplexObstacleprotectedvirtual
resetMass() overridecugl::ComplexObstacleinlinevirtual
setActive(bool value) overridecugl::ComplexObstacleinlinevirtual
setAngle(float value) overridecugl::ComplexObstacleinlinevirtual
setAngularDamping(float value) overridecugl::ComplexObstacleinlinevirtual
setAngularVelocity(float value) overridecugl::ComplexObstacleinlinevirtual
setAwake(bool value) overridecugl::ComplexObstacleinlinevirtual
setBodyState(const b2Body &body)cugl::Obstacle
setBodyType(b2BodyType value) overridecugl::ComplexObstacleinlinevirtual
setBullet(bool value) overridecugl::ComplexObstacleinlinevirtual
setCentroid(const Vec2 &value) overridecugl::ComplexObstacleinlinevirtual
setCentroid(float x, float y) overridecugl::ComplexObstacleinlinevirtual
setDebugColor(Color4 color) overridecugl::ComplexObstaclevirtual
setDebugColor(Color4 color, bool cascade)cugl::ComplexObstacle
setDebugScene(const std::shared_ptr< Node > &node) overridecugl::ComplexObstaclevirtual
setDensity(float value) overridecugl::ComplexObstaclevirtual
setFilterData(b2Filter value) overridecugl::ComplexObstaclevirtual
setFixedRotation(bool value) overridecugl::ComplexObstacleinlinevirtual
setFriction(float value) overridecugl::ComplexObstaclevirtual
setGravityScale(float value) overridecugl::ComplexObstacleinlinevirtual
setInertia(float value) overridecugl::ComplexObstacleinlinevirtual
setLinearDamping(float value) overridecugl::ComplexObstacleinlinevirtual
setLinearVelocity(const Vec2 &value) overridecugl::ComplexObstacleinlinevirtual
setLinearVelocity(float x, float y) overridecugl::ComplexObstacleinlinevirtual
setListener(const std::function< void(Obstacle *obstacle)> &listener)cugl::Obstacleinline
setMass(float value) overridecugl::ComplexObstacleinlinevirtual
setName(std::string value)cugl::Obstacleinline
setPosition(const Vec2 &value) overridecugl::ComplexObstacleinlinevirtual
setPosition(float x, float y) overridecugl::ComplexObstacleinlinevirtual
setRestitution(float value) overridecugl::ComplexObstaclevirtual
setSensor(bool value) overridecugl::ComplexObstaclevirtual
setSleepingAllowed(bool value) overridecugl::ComplexObstacleinlinevirtual
setVX(float value) overridecugl::ComplexObstacleinlinevirtual
setVY(float value) overridecugl::ComplexObstacleinlinevirtual
setX(float value) overridecugl::ComplexObstacleinlinevirtual
setY(float value) overridecugl::ComplexObstacleinlinevirtual
toString() constcugl::Obstacle
update(float delta) overridecugl::ComplexObstaclevirtual
updateDebug() overridecugl::ComplexObstacleprotectedvirtual
~ComplexObstacle()cugl::ComplexObstaclevirtual
~Obstacle()cugl::Obstaclevirtual