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CUGL 1.3
Cornell University Game Library
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45 #ifndef __CU_SIMPLE_OBSTACLE_H__
46 #define __CU_SIMPLE_OBSTACLE_H__
48 #include "CUObstacle.h"
79 #pragma mark Constructors
102 CUAssertLog(
_body ==
nullptr,
"You must deactive physics before deleting an object");
107 #pragma mark BodyDef Methods
133 if (
_body !=
nullptr) {
134 _body->SetType(value);
150 if (
_body !=
nullptr) {
174 if (
_body !=
nullptr) {
175 _body->SetTransform(b2Vec2(x,y),
_body->GetAngle());
186 virtual float getX()
const override {
195 virtual void setX(
float value)
override {
196 if (
_body !=
nullptr) {
197 _body->SetTransform(b2Vec2(value,
_body->GetPosition().y),
_body->GetAngle());
208 virtual float getY()
const override {
217 virtual void setY(
float value)
override {
218 if (
_body !=
nullptr) {
219 _body->SetTransform(b2Vec2(
_body->GetPosition().y,value),
_body->GetAngle());
242 if (
_body !=
nullptr) {
243 _body->SetTransform(
_body->GetPosition(),value);
259 if (
_body !=
nullptr) {
260 return Vec2(
_body->GetLinearVelocity().x,
_body->GetLinearVelocity().y);
283 if (
_body !=
nullptr) {
284 _body->SetLinearVelocity(b2Vec2(x,y));
295 virtual float getVX()
const override {
296 if (
_body !=
nullptr) {
297 return _body->GetLinearVelocity().x;
308 virtual void setVX(
float value)
override {
309 if (
_body !=
nullptr) {
310 _body->SetLinearVelocity(b2Vec2(value,
_body->GetLinearVelocity().y));
321 virtual float getVY()
const override {
322 if (
_body !=
nullptr) {
323 return _body->GetLinearVelocity().y;
334 virtual void setVY(
float value)
override {
335 if (
_body !=
nullptr) {
336 _body->SetLinearVelocity(b2Vec2(
_body->GetLinearVelocity().x,value));
359 if (
_body !=
nullptr) {
360 _body->SetAngularVelocity(value);
391 if (
_body !=
nullptr) {
392 _body->SetActive(value);
425 if (
_body !=
nullptr) {
426 _body->SetAwake(value);
459 if (
_body !=
nullptr) {
460 _body->SetSleepingAllowed(value);
503 if (
_body !=
nullptr) {
504 _body->SetBullet(value);
529 if (
_body !=
nullptr) {
530 _body->SetFixedRotation(value);
557 if (
_body !=
nullptr) {
558 _body->SetGravityScale(value);
597 if (
_body !=
nullptr) {
598 _body->SetLinearDamping(value);
637 if (
_body !=
nullptr) {
638 _body->SetAngularDamping(value);
646 #pragma mark FixtureDef Methods
656 virtual void setDensity(
float value)
override;
693 virtual void setSensor(
bool value)
override;
713 #pragma mark MassData Methods
724 if (
_body !=
nullptr) {
749 if (
_body !=
nullptr) {
776 if (
_body !=
nullptr) {
801 if (
_body !=
nullptr) {
811 if (
_body !=
nullptr) {
812 _body->ResetMassData();
818 #pragma mark Physics Methods
878 virtual void update(
float delta)
override;
882 #pragma mark Render Snap
virtual void update(float delta) override
virtual void setRestitution(float value) override
virtual bool isBullet() const override
Definition: CUSimpleObstacle.h:482
virtual float getAngularDamping() const override
Definition: CUSimpleObstacle.h:618
unsigned long _angFact
Definition: CUSimpleObstacle.h:75
virtual void resetMass()
Definition: CUObstacle.h:766
int getAngleSnap()
Definition: CUSimpleObstacle.h:932
virtual float getMass() const override
Definition: CUSimpleObstacle.h:788
int getPositionSnap()
Definition: CUSimpleObstacle.h:897
unsigned long _posFact
Definition: CUSimpleObstacle.h:71
virtual bool isAwake() const override
Definition: CUSimpleObstacle.h:409
virtual float getVY() const override
Definition: CUSimpleObstacle.h:321
int _posSnap
Definition: CUSimpleObstacle.h:69
virtual Vec2 getCentroid() const override
Definition: CUSimpleObstacle.h:723
virtual bool activatePhysics(b2World &world) override
virtual void createFixtures()
Definition: CUSimpleObstacle.h:856
virtual void setY(float value) override
Definition: CUSimpleObstacle.h:217
virtual void setFilterData(b2Filter value) override
virtual b2Body * getBody() override
Definition: CUSimpleObstacle.h:828
virtual float getY() const override
Definition: CUSimpleObstacle.h:208
float x
Definition: CUVec2.h:66
virtual bool isSleepingAllowed() const override
Definition: CUSimpleObstacle.h:443
virtual void setPosition(float x, float y) override
Definition: CUSimpleObstacle.h:173
virtual float getLinearDamping() const override
Definition: CUSimpleObstacle.h:578
virtual void setAngularDamping(float value) override
Definition: CUSimpleObstacle.h:636
virtual ~SimpleObstacle()
Definition: CUSimpleObstacle.h:101
virtual void setInertia(float value) override
Definition: CUSimpleObstacle.h:774
virtual float getInertia() const override
Definition: CUSimpleObstacle.h:762
virtual void setVX(float value) override
Definition: CUSimpleObstacle.h:308
virtual void setActive(bool value) override
Definition: CUSimpleObstacle.h:390
virtual float getX() const override
Definition: CUSimpleObstacle.h:186
virtual float getVX() const override
Definition: CUSimpleObstacle.h:295
float y
Definition: CUVec2.h:68
virtual float getAngularVelocity() const override
Definition: CUSimpleObstacle.h:349
SimpleObstacle()
Definition: CUSimpleObstacle.h:88
virtual void setCentroid(const Vec2 &value)
Definition: CUObstacle.h:715
virtual void setGravityScale(float value) override
Definition: CUSimpleObstacle.h:556
virtual Vec2 getLinearVelocity() const override
Definition: CUSimpleObstacle.h:258
virtual float getGravityScale() const override
Definition: CUSimpleObstacle.h:544
virtual b2BodyType getBodyType() const override
Definition: CUSimpleObstacle.h:118
virtual void setLinearVelocity(float x, float y) override
Definition: CUSimpleObstacle.h:282
Definition: CUObstacle.h:76
void setPositionSnap(unsigned int snap)
Definition: CUSimpleObstacle.h:913
virtual void setAwake(bool value) override
Definition: CUSimpleObstacle.h:424
virtual float getAngle() const override
Definition: CUSimpleObstacle.h:232
virtual bool isFixedRotation() const override
Definition: CUSimpleObstacle.h:517
b2BodyDef _bodyinfo
Definition: CUObstacle.h:79
virtual void resetMass() override
Definition: CUSimpleObstacle.h:809
b2Body * _body
Definition: CUSimpleObstacle.h:66
virtual void setLinearDamping(float value) override
Definition: CUSimpleObstacle.h:596
virtual void setCentroid(const Vec2 &value) override
Definition: CUSimpleObstacle.h:739
virtual void setMass(float value) override
Definition: CUSimpleObstacle.h:799
virtual void setAngularVelocity(float value) override
Definition: CUSimpleObstacle.h:358
virtual void setSensor(bool value) override
Definition: CUSimpleObstacle.h:63
virtual Vec2 getPosition() const override
Definition: CUSimpleObstacle.h:149
virtual void setMass(float value)
virtual void updateDebug() override
int _angSnap
Definition: CUSimpleObstacle.h:73
virtual void setCentroid(float x, float y) override
Definition: CUSimpleObstacle.h:747
virtual void setPosition(const Vec2 &value) override
Definition: CUSimpleObstacle.h:165
virtual void setInertia(float value)
virtual void setBullet(bool value) override
Definition: CUSimpleObstacle.h:502
virtual void setSleepingAllowed(bool value) override
Definition: CUSimpleObstacle.h:458
virtual void setFixedRotation(bool value) override
Definition: CUSimpleObstacle.h:528
virtual void setVY(float value) override
Definition: CUSimpleObstacle.h:334
b2MassData _massdata
Definition: CUObstacle.h:83
virtual void setX(float value) override
Definition: CUSimpleObstacle.h:195
virtual void releaseFixtures()
Definition: CUSimpleObstacle.h:863
virtual void deactivatePhysics(b2World &world) override
virtual bool isActive() const override
Definition: CUSimpleObstacle.h:376
virtual void setBodyType(b2BodyType value) override
Definition: CUSimpleObstacle.h:132
virtual void setDensity(float value) override
virtual void setFriction(float value) override
virtual void setAngle(float value) override
Definition: CUSimpleObstacle.h:241
void setAngleSnap(unsigned int snap)
Definition: CUSimpleObstacle.h:948
virtual void setLinearVelocity(const Vec2 &value) override
Definition: CUSimpleObstacle.h:274