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include
cugl
ai
behavior
CUSelectorNode.h
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//
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// CUSelectorNode.h
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// Cornell University Game Library (CUGL)
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//
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// This module provides support for a priority composite behavior node. It
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// selects a single node which is the first of nonzero priority.
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//
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// BehaviorNode objects are managed by BehaviorManager, and should never
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// be allocated directly. Instead, you create a behavior node definition
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// and pass it to a factor method in BehaviorManager.
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//
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// EXPERIMENTAL: This module is experimental. The API may change significantly
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// in future CUGL releases.
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//
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// CUGL MIT License:
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// Author: Apurv Sethi and Andrew Matsumoto (with Walker White)
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// Version: 5/21/2018
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//
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#ifndef __CU_SELECTOR_NODE_H__
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#define __CU_SELECTOR_NODE_H__
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#include <cugl/ai/behavior/CUCompositeNode.h>
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#include <string>
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#include <vector>
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namespace
cugl {
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namespace
ai {
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63
class
SelectorNode
:
public
CompositeNode
{
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#pragma mark Constructors
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public
:
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SelectorNode
() :
CompositeNode
() {
_classname
=
"SelectorNode"
; };
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~SelectorNode
() {
dispose
(); }
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#pragma mark -
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#pragma mark Internal Helpers
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virtual
int
selectChild
()
const override
;
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};
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}
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}
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#endif
/* __CU_SELECTOR_NODE_H__ */
cugl::ai::BehaviorNode::_classname
std::string _classname
Definition:
CUBehaviorNode.h:306
cugl::ai::SelectorNode::SelectorNode
SelectorNode()
Definition:
CUSelectorNode.h:72
cugl::ai::SelectorNode::~SelectorNode
~SelectorNode()
Definition:
CUSelectorNode.h:77
cugl::ai::SelectorNode::selectChild
virtual int selectChild() const override
cugl::ai::SelectorNode
Definition:
CUSelectorNode.h:63
cugl::ai::CompositeNode::dispose
virtual void dispose() override
cugl::ai::CompositeNode
Definition:
CUCompositeNode.h:64
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