  | 
  
    CUGL 1.3
    
   Cornell University Game Library 
   | 
 
 
 
 
   32 #ifndef __CU_PLANE_H__ 
   33 #define __CU_PLANE_H__ 
   75 #pragma mark Constructors 
  112         set(point1, point2, point3);
 
  125     Plane(
float a, 
float b, 
float c, 
float d) {
 
  213     Plane& 
set(
float a, 
float b, 
float c, 
float d);
 
  229 #pragma mark Static Arithmetic 
  261 #pragma mark Arithmetic 
  311         return *(
multiply(*
this,mat,&result));
 
  315 #pragma mark Plane Methods 
  352     bool contains(
const Vec3& point, 
float variance=CU_MATH_EPSILON)
 const {
 
  353         return fabsf(
distance(point)) <= variance;
 
  402 #pragma mark Comparisons 
  441     bool equals(
const Plane& p, 
float variance=CU_MATH_EPSILON)
 const {
 
  447 #pragma mark Conversion Methods 
  460     std::string 
toString(
bool verbose = 
false) 
const;
 
  463     operator std::string()
 const { 
return toString(); }};
 
  
Plane(const Plane &plane)
Definition: CUPlane.h:134
 
static const Plane YZ
Definition: CUPlane.h:72
 
Plane & operator*=(const Mat4 &mat)
Definition: CUPlane.h:292
 
Vec3 normal
Definition: CUPlane.h:63
 
Plane & operator=(const Plane &plane)
Definition: CUPlane.h:152
 
Plane & multiply(const Mat4 &mat)
Definition: CUPlane.h:275
 
Plane(const Vec3 &normal, float dist=0)
Definition: CUPlane.h:87
 
bool operator!=(const Plane &p) const
Definition: CUPlane.h:427
 
bool equals(const Vec3 &v, float variance=CU_MATH_EPSILON) const
Definition: CUVec3.h:854
 
Plane(const Vec3 &point1, const Vec3 &point2, const Vec3 &point3)
Definition: CUPlane.h:111
 
float offset
Definition: CUPlane.h:65
 
std::string toString(bool verbose=false) const
 
Side
Definition: CUPlane.h:53
 
static Plane * multiply(const Plane &plane, const Mat4 &mat, Plane *dst)
 
bool contains(const Vec3 &point, float variance=CU_MATH_EPSILON) const
Definition: CUPlane.h:352
 
bool isFrontFacing(const Vec3 &direction) const
Definition: CUPlane.h:396
 
static float intersection(const Plane &plane, const Ray &ray)
 
static const Plane XZ
Definition: CUPlane.h:70
 
Plane(float a, float b, float c, float d)
Definition: CUPlane.h:125
 
const Plane operator*(const Mat4 &mat) const
Definition: CUPlane.h:309
 
Side sideOf(const Vec3 &point) const
Definition: CUPlane.h:365
 
static const Plane XY
Definition: CUPlane.h:68
 
bool equals(const Plane &p, float variance=CU_MATH_EPSILON) const
Definition: CUPlane.h:441
 
Plane & operator=(const Vec3 &normal)
Definition: CUPlane.h:165
 
~Plane()
Definition: CUPlane.h:141
 
float getIntersection(const Ray &ray) const
Definition: CUPlane.h:339
 
float distance(const Vec3 &point) const
Definition: CUPlane.h:325
 
Plane & set(const Plane &plane)
Definition: CUPlane.h:222
 
Plane()
Definition: CUPlane.h:79
 
Plane & set(const Vec3 &normal, float dist=0)
 
Side sideOf(float x, float y, float z) const
Definition: CUPlane.h:381
 
Plane(const Vec3 &normal, const Vec3 &point)
Definition: CUPlane.h:97
 
bool operator==(const Plane &p) const
Definition: CUPlane.h:413
 
float dot(const Vec3 &v) const
Definition: CUVec3.h:993