CUGL 1.2
Cornell University Game Library
cugl::ObstacleSelector Member List

This is the complete list of members for cugl::ObstacleSelector, including all inherited members.

_connectcugl::ObstacleSelectorprotected
_controllercugl::ObstacleSelectorprotected
_dcolorcugl::ObstacleSelectorprotected
_dvisiblecugl::ObstacleSelectorprotected
_forcecugl::ObstacleSelectorprotected
_groundcugl::ObstacleSelectorprotected
_hatchcugl::ObstacleSelectorprotected
_jointDefcugl::ObstacleSelectorprotected
_mouseJointcugl::ObstacleSelectorprotected
_positioncugl::ObstacleSelectorprotected
_scenecugl::ObstacleSelectorprotected
_selectioncugl::ObstacleSelectorprotected
_sizecugl::ObstacleSelectorprotected
alloc(const std::shared_ptr< ObstacleWorld > &world)cugl::ObstacleSelectorinlinestatic
alloc(const std::shared_ptr< ObstacleWorld > &world, const Size &mouseSize)cugl::ObstacleSelectorinlinestatic
deselect()cugl::ObstacleSelector
dispose()cugl::ObstacleSelector
getDamping() const cugl::ObstacleSelectorinline
getDebugColor() const cugl::ObstacleSelectorinline
getDebugScene() const cugl::ObstacleSelectorinline
getForce() const cugl::ObstacleSelectorinline
getFrequency() const cugl::ObstacleSelectorinline
getMouseSize() const cugl::ObstacleSelectorinline
getObstacle()cugl::ObstacleSelector
getPosition()cugl::ObstacleSelectorinline
hasDebug()cugl::ObstacleSelectorinline
hatchPoly() const cugl::ObstacleSelectorprotected
init(const std::shared_ptr< ObstacleWorld > &world)cugl::ObstacleSelectorinline
init(const std::shared_ptr< ObstacleWorld > &world, const Size &mouseSize)cugl::ObstacleSelector
isSelected() const cugl::ObstacleSelectorinline
isVisible()cugl::ObstacleSelectorinline
ObstacleSelector()cugl::ObstacleSelectorinline
onQuery(b2Fixture *fixture)cugl::ObstacleSelector
resetDebug()cugl::ObstacleSelectorprotected
select()cugl::ObstacleSelector
setDamping(float ratio)cugl::ObstacleSelectorinline
setDebugColor(Color4 color)cugl::ObstacleSelectorinline
setDebugScene(const std::shared_ptr< Node > &node)cugl::ObstacleSelector
setForce(float force)cugl::ObstacleSelectorinline
setFrequency(float speed)cugl::ObstacleSelectorinline
setMouseSize(const Size &size)cugl::ObstacleSelectorinline
setPosition(float x, float y)cugl::ObstacleSelector
setPosition(const Vec2 &pos)cugl::ObstacleSelectorinline
setVisible(bool flag)cugl::ObstacleSelectorinline
updateDebug()cugl::ObstacleSelectorprotected
updateTarget(Obstacle *obstacle)cugl::ObstacleSelectorprotected
~ObstacleSelector()cugl::ObstacleSelectorinline