CUGL 1.2
Cornell University Game Library
cugl::BoxObstacle Member List

This is the complete list of members for cugl::BoxObstacle, including all inherited members.

_angFactcugl::SimpleObstacleprotected
_angSnapcugl::SimpleObstacleprotected
_bodycugl::SimpleObstacleprotected
_bodyinfocugl::Obstacleprotected
_dcolorcugl::Obstacleprotected
_debugcugl::Obstacleprotected
_dimensioncugl::BoxObstacleprotected
_fixturecugl::Obstacleprotected
_geometrycugl::BoxObstacleprotected
_listenercugl::Obstacleprotected
_massdatacugl::Obstacleprotected
_masseffectcugl::Obstacleprotected
_posFactcugl::SimpleObstacleprotected
_posSnapcugl::SimpleObstacleprotected
_scenecugl::Obstacleprotected
_shapecugl::BoxObstacleprotected
_tagcugl::Obstacleprotected
activatePhysics(b2World &world) overridecugl::SimpleObstaclevirtual
alloc()cugl::BoxObstacleinlinestatic
alloc(const Vec2 &pos)cugl::BoxObstacleinlinestatic
alloc(const Vec2 &pos, const Size &size)cugl::BoxObstacleinlinestatic
BoxObstacle(void)cugl::BoxObstacleinline
createFixtures() overridecugl::BoxObstaclevirtual
deactivatePhysics(b2World &world) overridecugl::SimpleObstaclevirtual
getAngle() const overridecugl::SimpleObstacleinlinevirtual
getAngleSnap()cugl::SimpleObstacleinline
getAngularDamping() const overridecugl::SimpleObstacleinlinevirtual
getAngularVelocity() const overridecugl::SimpleObstacleinlinevirtual
getBody() overridecugl::SimpleObstacleinlinevirtual
getBodyType() const overridecugl::SimpleObstacleinlinevirtual
getCentroid() const overridecugl::SimpleObstacleinlinevirtual
getDebugColor() const cugl::Obstacleinline
getDebugNode() const cugl::Obstacleinline
getDebugScene() const cugl::Obstacleinline
getDensity() const cugl::Obstacleinline
getDimension() const cugl::BoxObstacleinline
getFilterData() const cugl::Obstacleinline
getFriction() const cugl::Obstacleinline
getGravityScale() const overridecugl::SimpleObstacleinlinevirtual
getHeight() const cugl::BoxObstacleinline
getInertia() const overridecugl::SimpleObstacleinlinevirtual
getLinearDamping() const overridecugl::SimpleObstacleinlinevirtual
getLinearVelocity() const overridecugl::SimpleObstacleinlinevirtual
getListener() const cugl::Obstacleinline
getMass() const overridecugl::SimpleObstacleinlinevirtual
getName() const cugl::Obstacleinline
getPosition() const overridecugl::SimpleObstacleinlinevirtual
getPositionSnap()cugl::SimpleObstacleinline
getRestitution() const cugl::Obstacleinline
getVX() const overridecugl::SimpleObstacleinlinevirtual
getVY() const overridecugl::SimpleObstacleinlinevirtual
getWidth() const cugl::BoxObstacleinline
getX() const overridecugl::SimpleObstacleinlinevirtual
getY() const overridecugl::SimpleObstacleinlinevirtual
hasDebug()cugl::Obstacleinline
init() overridecugl::BoxObstacleinlinevirtual
init(const Vec2 &pos) overridecugl::BoxObstacleinlinevirtual
init(const Vec2 &pos, const Size &size)cugl::BoxObstaclevirtual
isActive() const overridecugl::SimpleObstacleinlinevirtual
isAwake() const overridecugl::SimpleObstacleinlinevirtual
isBullet() const overridecugl::SimpleObstacleinlinevirtual
isDirty() const cugl::Obstacleinline
isFixedRotation() const overridecugl::SimpleObstacleinlinevirtual
isRemoved() const cugl::Obstacleinline
isSensor() const cugl::Obstacleinline
isSleepingAllowed() const overridecugl::SimpleObstacleinlinevirtual
markDirty(bool value)cugl::Obstacleinline
markRemoved(bool value)cugl::Obstacleinline
Obstacle(void)cugl::Obstacle
releaseFixtures() overridecugl::BoxObstaclevirtual
resetDebug() overridecugl::BoxObstacleprotectedvirtual
resetMass() overridecugl::SimpleObstacleinlinevirtual
resize(const Size &size)cugl::BoxObstacleprotected
setActive(bool value) overridecugl::SimpleObstacleinlinevirtual
setAngle(float value) overridecugl::SimpleObstacleinlinevirtual
setAngleSnap(unsigned int snap)cugl::SimpleObstacleinline
setAngularDamping(float value) overridecugl::SimpleObstacleinlinevirtual
setAngularVelocity(float value) overridecugl::SimpleObstacleinlinevirtual
setAwake(bool value) overridecugl::SimpleObstacleinlinevirtual
setBodyState(const b2Body &body)cugl::Obstacle
setBodyType(b2BodyType value) overridecugl::SimpleObstacleinlinevirtual
setBullet(bool value) overridecugl::SimpleObstacleinlinevirtual
setCentroid(const Vec2 &value) overridecugl::SimpleObstacleinlinevirtual
setCentroid(float x, float y) overridecugl::SimpleObstacleinlinevirtual
setDebugColor(Color4 color)cugl::Obstaclevirtual
setDebugScene(const std::shared_ptr< Node > &node)cugl::Obstaclevirtual
setDensity(float value) overridecugl::SimpleObstaclevirtual
setDimension(const Size &value)cugl::BoxObstacleinline
setDimension(float width, float height)cugl::BoxObstacleinline
setFilterData(b2Filter value) overridecugl::SimpleObstaclevirtual
setFixedRotation(bool value) overridecugl::SimpleObstacleinlinevirtual
setFriction(float value) overridecugl::SimpleObstaclevirtual
setGravityScale(float value) overridecugl::SimpleObstacleinlinevirtual
setHeight(float value)cugl::BoxObstacleinline
setInertia(float value) overridecugl::SimpleObstacleinlinevirtual
setLinearDamping(float value) overridecugl::SimpleObstacleinlinevirtual
setLinearVelocity(const Vec2 &value) overridecugl::SimpleObstacleinlinevirtual
setLinearVelocity(float x, float y) overridecugl::SimpleObstacleinlinevirtual
setListener(const std::function< void(Obstacle *obstacle)> &listener)cugl::Obstacleinline
setMass(float value) overridecugl::SimpleObstacleinlinevirtual
setName(std::string value)cugl::Obstacleinline
setPosition(const Vec2 &value) overridecugl::SimpleObstacleinlinevirtual
setPosition(float x, float y) overridecugl::SimpleObstacleinlinevirtual
setPositionSnap(unsigned int snap)cugl::SimpleObstacleinline
setRestitution(float value) overridecugl::SimpleObstaclevirtual
setSensor(bool value) overridecugl::SimpleObstaclevirtual
setSleepingAllowed(bool value) overridecugl::SimpleObstacleinlinevirtual
setVX(float value) overridecugl::SimpleObstacleinlinevirtual
setVY(float value) overridecugl::SimpleObstacleinlinevirtual
setWidth(float value)cugl::BoxObstacleinline
setX(float value) overridecugl::SimpleObstacleinlinevirtual
setY(float value) overridecugl::SimpleObstacleinlinevirtual
SimpleObstacle()cugl::SimpleObstacleinline
toString() const cugl::Obstacle
update(float delta) overridecugl::SimpleObstaclevirtual
updateDebug() overridecugl::SimpleObstacleprotectedvirtual
~BoxObstacle()cugl::BoxObstacleinlinevirtual
~Obstacle()cugl::Obstaclevirtual
~SimpleObstacle()cugl::SimpleObstacleinlinevirtual