CUGL 1.2
Cornell University Game Library
cugl::Animate Member List

This is the complete list of members for cugl::Animate, including all inherited members.

_durationcugl::Actionprotected
_framesetcugl::Animateprotected
_timestepcugl::Animateprotected
_uniformcugl::Animateprotected
Action()cugl::Actioninline
alloc()cugl::Animateinlinestatic
alloc(int start, int end, float time, int repeat=1)cugl::Animateinlinestatic
alloc(const std::vector< int > &frames, float time)cugl::Animateinlinestatic
alloc(const std::vector< int > &frames, const std::vector< float > &time)cugl::Animateinlinestatic
Animate()cugl::Animateinline
clone() overridecugl::Animatevirtual
dispose()cugl::Animate
getDuration() const cugl::Actioninline
getFrame(float t) const cugl::Animate
getSequence() const cugl::Animateinline
getTimeSteps() const cugl::Animateinline
init()cugl::Animateinline
init(int start, int end, float time, int repeat=1)cugl::Animate
init(const std::vector< int > &frames, float time)cugl::Animate
init(const std::vector< int > &frames, const std::vector< float > &time)cugl::Animate
isUniform() const cugl::Animateinline
load(const std::shared_ptr< Node > &target, Uint64 *state) overridecugl::Animatevirtual
operator std::string() const cugl::Actioninline
setDuration(float time)cugl::Actioninline
setSequence(const std::vector< int > &frames)cugl::Animate
setSequence(const std::vector< int > &frames, const std::vector< float > &time)cugl::Animate
setUniform()cugl::Animate
toString(bool verbose=false) const overridecugl::Animatevirtual
update(const std::shared_ptr< Node > &target, Uint64 *state, float dt) overridecugl::Animatevirtual
~Action()cugl::Actioninline
~Animate()cugl::Animateinline