
Playtest 4
Open Beta Playtest
Due: Not Turned In
Today is the last playtesting session of the semester. Today we are going
to make things a bit more formal. We actually want you to bring a testing script so
that you can have a more organized approach to your playtesting. We also ask that you
bring at least two devices capable of running your game. If this is not possible,
please contact a staff member
before this lab is held.
Playtesting Session
In preparation for this session, you should write a 5-10 minute test plan. Feel free
to use the same script that you used for playtesting in this release. However, you
can use an alternate script if that one was too complex for the course time period.
Ideally, your plan should include the following elements:
-
Your artifacts (what are you testing?)
-
A welcome script (what do you say to the player?)
-
A task or two (what should the player do?)
-
A few of questions to ask of the player
To help you in writing your material, you should remember the
playtesting
lecture from the introductory course. In addition, you might want to look at the
following online material:
-
Testing The Design With Users
-
This is a chapter from an online text about the basic principals of user testing
-
Cognitive Walkthrough
-
This wikipedia entry describes a basic tenant of user testing.
That is all that there is to this session. We are not expecting formal questionairres or
rigorous data collection in section.
Working on the Two-Week Report
The other major activity this week is the two-week report. If you finish playtesting
early -- which can happen because technical prototypes are still a bit simple -- you
may start work on the two-week prototype. However, we want you to make a good faith
effort at playtesting (at least 20 minutes) before starting work on the report.
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