
Assignment 14
Closed Beta Release
Demo: Monday, April 15th at 11:15 am
Due: Saturday, April 20th at 11:59 pm
Your fourth presentation is your "closed beta" presentation. In order to get
your development going quickly this semester, we moved up the production schedule
split the single beta release into two. With that said, the difference between
betas is a bit artificial. As for any beta release, we are expecting a clearly
recognizable game. In particular, we want at least four playable levels of
clearly varying difficulty.
In addition, closed beta should be finished enough that you can start getting
extensive feedback on your game from your close friends or residential hall mates.
It should be playable by people who are forgiving of a clearly unfinished
piece of software. This is different from public beta, where the user
interface should be much more polished (from feedback on this closed beta).
Class Presentation
As with the last prototype, your class presentation will consist of two parts.
However, this time the presentation is a little different. We are not asking
for a separate designer presentation to show off art. By this time, we hope
that your assets are finally incorporated into the game. Instead, we ask that
the designers give us another presentation about your level design. We removed
the level design document this year (to make room for the
Promotional Video), so we are now moving that
material to the beta presentation.
Software Deliverable
We will have roughly 18 minutes per group, per presentation. We want the bulk
of this time (8-10 minutes) to be devoted to showing off the game so far.
You should have one person playing it while another team member narrates the play.
The narrator and player should not be the same person (so that the player can
concentrate on playing). The narrator should point out game play elements,
challenges, and strategies as the player encounters them.
We expect this to be somewhat rehearsed. You should develop a script for this
presentation and stick to it (to the best of your player's ability at the game).
Level Design Ideas
As with all of the presentations, we do want a slide presentation with design
ideas. However, the design presentation will be different this time. We no
longer want to see art in your design presentation. Our philosophy is that,
from this point forward, any finished art should be incorporated into the game.
Instead, we want you to review your level design ideas. In this slide
presentation, we want the following:
-
A brief of your design philosophy (as stated in the gameplay specification)
-
At least three basic patterns that you have identified in your game.
-
A complex pattern that combines two or more of these patterns together.
To come up with your design patterns, you should review the
level design
lecture from class. You also consider the feedback that you received on the
level design critique.
Presentation Schedule
The structure for this presentation is the same as the previous ones. As you
can see from looking at the
calendar, this
presentation will take place over the entire week. This is intended to give you
long enough to present and answer questions. While we would like you to playtest,
this is once again happening in the discussion section. However, we might
playtest in class if there is time.
So that you are prepared, the presentation schedule is as follows:
Monday (April 15)
-
Beige (Pig Life Crisis)
-
Ravenjack Games (AntAgonist)
-
Sicko Code (Stelliform)
Wednesday (April 17)
-
Singularity Games (Dive)
-
Puppy Spirit (Weather Defender)
-
Chef Party (Family Style)
Friday (April 19)
-
Winging It Studios (Cluck Cluck Moose)
-
Big Yike Games (Stranger Seas)
Submission
Due: Saturday, April 20th at 11:59 pm
As before, you are not submitting any software to CMS. Instead, we want you to
create a release in
GitHub. This is the policy that we have had all semester.
However, we have an additional requirement this release. At this point
we should no longer have to build your code. For Android, this means an APK
built to run on all devices. However, if you are chosing iPhone as your
primary build environment, we want a TestFlight
release. Talk to the course staff if you need to know more.
We also want you to upload your level design slides. We will make an entry for
this in CMS.
Finally, you should not forget to turn in your
fourth two week report. This will allow us to
see how you are organizing you time, and make suggestions for future
milestones.
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