![]() |
CUGL
Cornell University Game Library
|
This is the complete list of members for cugl::Shader, including all inherited members.
| _active | cugl::Shader | protected |
| _fragShader | cugl::Shader | protected |
| _fragSource | cugl::Shader | protected |
| _program | cugl::Shader | protected |
| _vertShader | cugl::Shader | protected |
| _vertSource | cugl::Shader | protected |
| bind() | cugl::Shader | virtual |
| compile() | cugl::Shader | protectedvirtual |
| dispose() | cugl::Shader | virtual |
| getFragSource() const | cugl::Shader | inline |
| getProgram() const | cugl::Shader | inline |
| getVertSource() const | cugl::Shader | inline |
| isActive() const | cugl::Shader | inline |
| isReady() const | cugl::Shader | inline |
| logProgramError(GLuint shader) | cugl::Shader | protectedstatic |
| logShaderError(GLuint shader) | cugl::Shader | protectedstatic |
| Shader() | cugl::Shader | inline |
| unbind() | cugl::Shader | virtual |
| validateShader(GLuint shader, const char *type) | cugl::Shader | protectedstatic |
| ~Shader() | cugl::Shader | inline |
1.8.10