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CUGL
Cornell University Game Library
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This is the complete list of members for cugl::OrthographicCamera, including all inherited members.
| _combined | cugl::Camera | protected |
| _direction | cugl::Camera | protected |
| _far | cugl::Camera | protected |
| _initialized | cugl::OrthographicCamera | protected |
| _inverse | cugl::Camera | protected |
| _modelview | cugl::Camera | protected |
| _near | cugl::Camera | protected |
| _position | cugl::Camera | protected |
| _projection | cugl::Camera | protected |
| _upwards | cugl::Camera | protected |
| _viewport | cugl::Camera | protected |
| _zoom | cugl::OrthographicCamera | protected |
| alloc(const Size &size, bool yDown=false) | cugl::OrthographicCamera | inlinestatic |
| alloc(float width, float height, bool yDown=false) | cugl::OrthographicCamera | inlinestatic |
| allocOffset(const Rect &rect, bool yDown=false) | cugl::OrthographicCamera | inlinestatic |
| allocOffset(const Vec2 &origin, const Size &size, bool yDown=false) | cugl::OrthographicCamera | inlinestatic |
| allocOffset(float x, float y, float width, float height, bool yDown=false) | cugl::OrthographicCamera | inlinestatic |
| Camera() | cugl::Camera | |
| dispose() override | cugl::OrthographicCamera | virtual |
| getCombined() const | cugl::Camera | inline |
| getDirection() const | cugl::Camera | inline |
| getFar() const | cugl::Camera | inline |
| getInverseProjectView() const | cugl::Camera | inline |
| getNear() const | cugl::Camera | inline |
| getPickRay(const Vec3 &windowCoords) const | cugl::Camera | |
| getPickRay(const Vec3 &windowCoords, const Rect &viewport) const | cugl::Camera | |
| getPickRayFromScreen(const Vec2 &screenCoords) const | cugl::Camera | inline |
| getPosition() const | cugl::Camera | inline |
| getProjection() const | cugl::Camera | inline |
| getUp() const | cugl::Camera | inline |
| getView() const | cugl::Camera | inline |
| getViewport() const | cugl::Camera | inline |
| getZoom() const | cugl::OrthographicCamera | inline |
| init(const Size &size, bool yDown=false) | cugl::OrthographicCamera | inline |
| init(float width, float height, bool yDown=false) | cugl::OrthographicCamera | inline |
| initOffset(const Rect &rect, bool yDown=false) | cugl::OrthographicCamera | inline |
| initOffset(const Vec2 &origin, const Size &size, bool yDown=false) | cugl::OrthographicCamera | inline |
| initOffset(float x, float y, float width, float height, bool yDown=false) | cugl::OrthographicCamera | |
| lookAt(const Vec3 &target) | cugl::Camera | |
| lookAt(float x, float y, float z) | cugl::Camera | inline |
| normalizeUp() | cugl::Camera | inline |
| OrthographicCamera() | cugl::OrthographicCamera | inline |
| project(const Vec3 &worldCoords) const | cugl::Camera | |
| project(const Vec3 &worldCoords, const Rect &viewport) const | cugl::Camera | |
| rotate(const Quaternion &quat) | cugl::Camera | inline |
| rotate(const Vec3 &axis, float angle) | cugl::Camera | inline |
| rotate(float angle) | cugl::Camera | inline |
| rotate(const Mat4 &transform) | cugl::Camera | inline |
| rotateAround(const Vec3 &point, const Vec3 &axis, float angle) | cugl::Camera | |
| rotateX(float angle) | cugl::Camera | inline |
| rotateY(float angle) | cugl::Camera | inline |
| rotateZ(float angle) | cugl::Camera | inline |
| screenToWindowCoords(const Vec2 &screenCoords) const | cugl::Camera | |
| screenToWindowCoords(const Vec2 &screenCoords, const Rect &viewport) const | cugl::Camera | |
| screenToWorldCoords(const Vec2 &screenCoords) const | cugl::Camera | inline |
| set(const Size &size, bool yDown=false) | cugl::OrthographicCamera | inline |
| set(float width, float height, bool yDown=false) | cugl::OrthographicCamera | inline |
| set(const Rect &rect, bool yDown=false) | cugl::OrthographicCamera | inline |
| set(const Vec2 &origin, const Size &size, bool yDown=false) | cugl::OrthographicCamera | inline |
| set(float x, float y, float width, float height, bool yDown=false) | cugl::OrthographicCamera | |
| setFar(float value) | cugl::Camera | inline |
| setNear(float value) | cugl::Camera | inline |
| setZoom(float zoom) | cugl::OrthographicCamera | |
| transform(const Mat4 &transform) | cugl::Camera | inline |
| translate(const Vec3 &vec) | cugl::Camera | inline |
| translate(const Vec2 &vec) | cugl::Camera | inline |
| translate(float tx, float ty, float tz) | cugl::Camera | inline |
| translate(float tx, float ty) | cugl::Camera | inline |
| unproject(const Vec3 &windowCoords) const | cugl::Camera | |
| unproject(const Vec3 &windowCoords, const Rect &viewport) const | cugl::Camera | |
| update() override | cugl::OrthographicCamera | virtual |
| windowToScreenCoords(const Vec3 &windowCoords) const | cugl::Camera | |
| windowToScreenCoords(const Vec3 &windowCoords, const Rect &viewport) const | cugl::Camera | |
| worldToScreenCoords(const Vec3 &worldCoords) const | cugl::Camera | inline |
| ~Camera() | cugl::Camera | inline |
| ~OrthographicCamera() | cugl::OrthographicCamera | inline |
1.8.10