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CUGL
Cornell University Game Library
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This is the complete list of members for cugl::Button, including all inherited members.
_active | cugl::Button | protected |
_anchor | cugl::Node | protected |
_angle | cugl::Node | protected |
_childOffset | cugl::Node | protected |
_children | cugl::Node | protected |
_combined | cugl::Node | protected |
_contentSize | cugl::Node | protected |
_down | cugl::Button | protected |
_downcolor | cugl::Button | protected |
_downnode | cugl::Button | protected |
_graph | cugl::Node | protected |
_hashOfName | cugl::Node | protected |
_hasParentColor | cugl::Node | protected |
_inputkey | cugl::Button | protected |
_isVisible | cugl::Node | protected |
_listener | cugl::Button | protected |
_mouse | cugl::Button | protected |
_name | cugl::Node | protected |
_parent | cugl::Node | protected |
_position | cugl::Node | protected |
_scale | cugl::Node | protected |
_tag | cugl::Node | protected |
_tintColor | cugl::Node | protected |
_transform | cugl::Node | protected |
_upcolor | cugl::Button | protected |
_upnode | cugl::Button | protected |
_useTransform | cugl::Node | protected |
_zDirty | cugl::Node | protected |
_zOrder | cugl::Node | protected |
activate(Uint32 key) | cugl::Button | |
addChild(std::shared_ptr< Node > child) | cugl::Node | inline |
addChild(const std::shared_ptr< Node > &child, int zval) | cugl::Node | virtual |
addChildWithName(const std::shared_ptr< Node > &child, const std::string &name) | cugl::Node | inline |
addChildWithName(const std::shared_ptr< Node > &child, const std::string &name, int zval) | cugl::Node | inline |
addChildWithTag(const std::shared_ptr< Node > &child, unsigned int tag) | cugl::Node | inline |
addChildWithTag(const std::shared_ptr< Node > &child, unsigned int tag, int zval) | cugl::Node | inline |
alloc(const std::shared_ptr< Node > &up) | cugl::Button | inlinestatic |
alloc(const std::shared_ptr< Node > &up, Color4 down) | cugl::Button | inlinestatic |
alloc(const std::shared_ptr< Node > &up, const std::shared_ptr< Node > &down) | cugl::Button | inlinestatic |
cugl::Node::alloc() | cugl::Node | inlinestatic |
allocWithBounds(const Size &size) | cugl::Node | inlinestatic |
allocWithBounds(float width, float height) | cugl::Node | inlinestatic |
allocWithBounds(const Rect &rect) | cugl::Node | inlinestatic |
allocWithBounds(float x, float y, float width, float height) | cugl::Node | inlinestatic |
allocWithPosition(const Vec2 &pos) | cugl::Node | inlinestatic |
allocWithPosition(float x, float y) | cugl::Node | inlinestatic |
Button() | cugl::Button | inline |
chooseAlternateTransform(bool active) | cugl::Node | inline |
contains(float x, float y) | cugl::Button | inline |
containsScreen(const Vec2 &point) | cugl::Button | inline |
copy(Node *dst) | cugl::Node | virtual |
deactivate() | cugl::Button | |
dispose() override | cugl::Button | virtual |
draw(const std::shared_ptr< SpriteBatch > &batch, const Mat4 &transform, Color4 tint) | cugl::Node | inlinevirtual |
getAbsoluteColor() | cugl::Node | |
getAlternateTransform() | cugl::Node | inline |
getAnchor() const | cugl::Node | inline |
getAnchorInPixels() | cugl::Node | inline |
getAngle() | cugl::Node | inline |
getBoundingBox() const | cugl::Node | inline |
getChild(unsigned int pos) | cugl::Node | |
getChild(unsigned int pos) const | cugl::Node | |
getChild(unsigned int pos) const | cugl::Node | inline |
getChildByName(const std::string &name) const | cugl::Node | |
getChildByName(const std::string &name) const | cugl::Node | inline |
getChildByTag(unsigned int tag) const | cugl::Node | |
getChildByTag(unsigned int tag) const | cugl::Node | inline |
getChildCount() const | cugl::Node | inline |
getChildren() | cugl::Node | inline |
getChildren() const | cugl::Node | inline |
getColor() const | cugl::Node | inline |
getContentHeight() const | cugl::Node | inline |
getContentSize() const | cugl::Node | inline |
getContentWidth() const | cugl::Node | inline |
getHeight() const | cugl::Node | inline |
getListener() const | cugl::Button | inline |
getName() const | cugl::Node | inline |
getNodeToParentTransform() const | cugl::Node | inline |
getNodeToWorldTransform() const | cugl::Node | |
getParent() | cugl::Node | inline |
getParent() const | cugl::Node | inline |
getParentToNodeTransform() const | cugl::Node | inline |
getPosition() const | cugl::Node | inline |
getPositionX(void) const | cugl::Node | inline |
getPositionY(void) const | cugl::Node | inline |
getScale() const | cugl::Node | inline |
getScaleX() const | cugl::Node | inline |
getScaleY() const | cugl::Node | inline |
getScene() | cugl::Node | inline |
getScene() const | cugl::Node | inline |
getSize() const | cugl::Node | inline |
getTag() const | cugl::Node | inline |
getWidth() const | cugl::Node | inline |
getWorldPosition() const | cugl::Node | inline |
getWorldToNodeTransform() const | cugl::Node | inline |
getZOrder() const | cugl::Node | inline |
hasListener() const | cugl::Button | inline |
hasRelativeColor() | cugl::Node | inline |
init() override | cugl::Button | inlinevirtual |
init(const std::shared_ptr< Node > &up) | cugl::Button | inline |
init(const std::shared_ptr< Node > &up, Color4 down) | cugl::Button | |
init(const std::shared_ptr< Node > &up, const std::shared_ptr< Node > &down) | cugl::Button | |
initWithBounds(const Size &size) | cugl::Node | virtual |
initWithBounds(float width, float height) | cugl::Node | inline |
initWithBounds(const Rect &rect) | cugl::Node | virtual |
initWithBounds(float x, float y, float width, float height) | cugl::Node | inline |
initWithPosition(const Vec2 &pos) | cugl::Node | virtual |
initWithPosition(float x, float y) | cugl::Node | inline |
isDown() const | cugl::Button | inline |
isVisible() const | cugl::Node | inline |
isZDirty() const | cugl::Node | inline |
Node() | cugl::Node | |
nodeToParentCoords(const Vec2 &nodePoint) const | cugl::Node | inline |
nodeToScreenCoords(const Vec2 &nodePoint) const | cugl::Node | |
nodeToWorldCoords(const Vec2 &nodePoint) const | cugl::Node | inline |
operator std::string() const | cugl::Node | inline |
parentToNodeCoords(const Vec2 &parentPoint) const | cugl::Node | inline |
removeAllChildren() | cugl::Node | virtual |
removeChild(unsigned int pos) | cugl::Node | virtual |
removeChild(const std::shared_ptr< Node > &child) | cugl::Node | |
removeChildByName(const std::string &name) | cugl::Node | |
removeChildByTag(unsigned int tag) | cugl::Node | |
removeFromParent() | cugl::Node | inline |
removeListener() | cugl::Button | |
render(const std::shared_ptr< SpriteBatch > &batch, const Mat4 &transform, Color4 tint) | cugl::Node | |
render(const std::shared_ptr< SpriteBatch > &batch) | cugl::Node | inline |
screenToNodeCoords(const Vec2 &screenPoint) const | cugl::Node | |
setAlternateTransform(const Mat4 &transform) | cugl::Node | inline |
setAnchor(const Vec2 &anchor) | cugl::Node | virtual |
setAnchor(float x, float y) | cugl::Node | inline |
setAngle(float angle) | cugl::Node | inline |
setColor(Color4 color) | cugl::Node | inline |
setContentHeight(float height) | cugl::Node | inline |
setContentSize(const Size &size) | cugl::Node | virtual |
setContentSize(float width, float height) | cugl::Node | inlinevirtual |
setContentWidth(float width) | cugl::Node | inline |
setDown(bool down) | cugl::Button | |
setListener(ButtonListener listener) | cugl::Button | inline |
setName(const std::string &name) | cugl::Node | inline |
setPosition(const Vec2 &position) | cugl::Node | inline |
setPosition(float x, float y) | cugl::Node | |
setPositionX(float x) | cugl::Node | inline |
setPositionY(float y) | cugl::Node | inline |
setRelativeColor(bool flag) | cugl::Node | inline |
setScale(float scale) | cugl::Node | inline |
setScale(const Vec2 &vec) | cugl::Node | inline |
setScale(float sx, float sy) | cugl::Node | inline |
setTag(unsigned int tag) | cugl::Node | inline |
setVisible(bool visible) | cugl::Node | inline |
setZOrder(int z) | cugl::Node | |
sortZOrder() | cugl::Node | |
swapChild(const std::shared_ptr< Node > &child1, const std::shared_ptr< Node > &child2, bool inherit=false) | cugl::Node | |
toString(bool verbose=false) const | cugl::Node | virtual |
withAlternateTransform() | cugl::Node | inline |
worldToNodeCoords(const Vec2 &worldPoint) const | cugl::Node | inline |
~Button() | cugl::Button | inline |
~Node() | cugl::Node | inlinevirtual |