CUGL
Cornell University Game Library
cugl::Button Member List

This is the complete list of members for cugl::Button, including all inherited members.

_activecugl::Buttonprotected
_anchorcugl::Nodeprotected
_anglecugl::Nodeprotected
_childOffsetcugl::Nodeprotected
_childrencugl::Nodeprotected
_combinedcugl::Nodeprotected
_contentSizecugl::Nodeprotected
_downcugl::Buttonprotected
_downcolorcugl::Buttonprotected
_downnodecugl::Buttonprotected
_graphcugl::Nodeprotected
_hashOfNamecugl::Nodeprotected
_hasParentColorcugl::Nodeprotected
_inputkeycugl::Buttonprotected
_isVisiblecugl::Nodeprotected
_listenercugl::Buttonprotected
_mousecugl::Buttonprotected
_namecugl::Nodeprotected
_parentcugl::Nodeprotected
_positioncugl::Nodeprotected
_scalecugl::Nodeprotected
_tagcugl::Nodeprotected
_tintColorcugl::Nodeprotected
_transformcugl::Nodeprotected
_upcolorcugl::Buttonprotected
_upnodecugl::Buttonprotected
_useTransformcugl::Nodeprotected
_zDirtycugl::Nodeprotected
_zOrdercugl::Nodeprotected
activate(Uint32 key)cugl::Button
addChild(std::shared_ptr< Node > child)cugl::Nodeinline
addChild(const std::shared_ptr< Node > &child, int zval)cugl::Nodevirtual
addChildWithName(const std::shared_ptr< Node > &child, const std::string &name)cugl::Nodeinline
addChildWithName(const std::shared_ptr< Node > &child, const std::string &name, int zval)cugl::Nodeinline
addChildWithTag(const std::shared_ptr< Node > &child, unsigned int tag)cugl::Nodeinline
addChildWithTag(const std::shared_ptr< Node > &child, unsigned int tag, int zval)cugl::Nodeinline
alloc(const std::shared_ptr< Node > &up)cugl::Buttoninlinestatic
alloc(const std::shared_ptr< Node > &up, Color4 down)cugl::Buttoninlinestatic
alloc(const std::shared_ptr< Node > &up, const std::shared_ptr< Node > &down)cugl::Buttoninlinestatic
cugl::Node::alloc()cugl::Nodeinlinestatic
allocWithBounds(const Size &size)cugl::Nodeinlinestatic
allocWithBounds(float width, float height)cugl::Nodeinlinestatic
allocWithBounds(const Rect &rect)cugl::Nodeinlinestatic
allocWithBounds(float x, float y, float width, float height)cugl::Nodeinlinestatic
allocWithPosition(const Vec2 &pos)cugl::Nodeinlinestatic
allocWithPosition(float x, float y)cugl::Nodeinlinestatic
Button()cugl::Buttoninline
chooseAlternateTransform(bool active)cugl::Nodeinline
contains(float x, float y)cugl::Buttoninline
containsScreen(const Vec2 &point)cugl::Buttoninline
copy(Node *dst)cugl::Nodevirtual
deactivate()cugl::Button
dispose() overridecugl::Buttonvirtual
draw(const std::shared_ptr< SpriteBatch > &batch, const Mat4 &transform, Color4 tint)cugl::Nodeinlinevirtual
getAbsoluteColor()cugl::Node
getAlternateTransform()cugl::Nodeinline
getAnchor() const cugl::Nodeinline
getAnchorInPixels()cugl::Nodeinline
getAngle()cugl::Nodeinline
getBoundingBox() const cugl::Nodeinline
getChild(unsigned int pos)cugl::Node
getChild(unsigned int pos) const cugl::Node
getChild(unsigned int pos) const cugl::Nodeinline
getChildByName(const std::string &name) const cugl::Node
getChildByName(const std::string &name) const cugl::Nodeinline
getChildByTag(unsigned int tag) const cugl::Node
getChildByTag(unsigned int tag) const cugl::Nodeinline
getChildCount() const cugl::Nodeinline
getChildren()cugl::Nodeinline
getChildren() const cugl::Nodeinline
getColor() const cugl::Nodeinline
getContentHeight() const cugl::Nodeinline
getContentSize() const cugl::Nodeinline
getContentWidth() const cugl::Nodeinline
getHeight() const cugl::Nodeinline
getListener() const cugl::Buttoninline
getName() const cugl::Nodeinline
getNodeToParentTransform() const cugl::Nodeinline
getNodeToWorldTransform() const cugl::Node
getParent()cugl::Nodeinline
getParent() const cugl::Nodeinline
getParentToNodeTransform() const cugl::Nodeinline
getPosition() const cugl::Nodeinline
getPositionX(void) const cugl::Nodeinline
getPositionY(void) const cugl::Nodeinline
getScale() const cugl::Nodeinline
getScaleX() const cugl::Nodeinline
getScaleY() const cugl::Nodeinline
getScene()cugl::Nodeinline
getScene() const cugl::Nodeinline
getSize() const cugl::Nodeinline
getTag() const cugl::Nodeinline
getWidth() const cugl::Nodeinline
getWorldPosition() const cugl::Nodeinline
getWorldToNodeTransform() const cugl::Nodeinline
getZOrder() const cugl::Nodeinline
hasListener() const cugl::Buttoninline
hasRelativeColor()cugl::Nodeinline
init() overridecugl::Buttoninlinevirtual
init(const std::shared_ptr< Node > &up)cugl::Buttoninline
init(const std::shared_ptr< Node > &up, Color4 down)cugl::Button
init(const std::shared_ptr< Node > &up, const std::shared_ptr< Node > &down)cugl::Button
initWithBounds(const Size &size)cugl::Nodevirtual
initWithBounds(float width, float height)cugl::Nodeinline
initWithBounds(const Rect &rect)cugl::Nodevirtual
initWithBounds(float x, float y, float width, float height)cugl::Nodeinline
initWithPosition(const Vec2 &pos)cugl::Nodevirtual
initWithPosition(float x, float y)cugl::Nodeinline
isDown() const cugl::Buttoninline
isVisible() const cugl::Nodeinline
isZDirty() const cugl::Nodeinline
Node()cugl::Node
nodeToParentCoords(const Vec2 &nodePoint) const cugl::Nodeinline
nodeToScreenCoords(const Vec2 &nodePoint) const cugl::Node
nodeToWorldCoords(const Vec2 &nodePoint) const cugl::Nodeinline
operator std::string() const cugl::Nodeinline
parentToNodeCoords(const Vec2 &parentPoint) const cugl::Nodeinline
removeAllChildren()cugl::Nodevirtual
removeChild(unsigned int pos)cugl::Nodevirtual
removeChild(const std::shared_ptr< Node > &child)cugl::Node
removeChildByName(const std::string &name)cugl::Node
removeChildByTag(unsigned int tag)cugl::Node
removeFromParent()cugl::Nodeinline
removeListener()cugl::Button
render(const std::shared_ptr< SpriteBatch > &batch, const Mat4 &transform, Color4 tint)cugl::Node
render(const std::shared_ptr< SpriteBatch > &batch)cugl::Nodeinline
screenToNodeCoords(const Vec2 &screenPoint) const cugl::Node
setAlternateTransform(const Mat4 &transform)cugl::Nodeinline
setAnchor(const Vec2 &anchor)cugl::Nodevirtual
setAnchor(float x, float y)cugl::Nodeinline
setAngle(float angle)cugl::Nodeinline
setColor(Color4 color)cugl::Nodeinline
setContentHeight(float height)cugl::Nodeinline
setContentSize(const Size &size)cugl::Nodevirtual
setContentSize(float width, float height)cugl::Nodeinlinevirtual
setContentWidth(float width)cugl::Nodeinline
setDown(bool down)cugl::Button
setListener(ButtonListener listener)cugl::Buttoninline
setName(const std::string &name)cugl::Nodeinline
setPosition(const Vec2 &position)cugl::Nodeinline
setPosition(float x, float y)cugl::Node
setPositionX(float x)cugl::Nodeinline
setPositionY(float y)cugl::Nodeinline
setRelativeColor(bool flag)cugl::Nodeinline
setScale(float scale)cugl::Nodeinline
setScale(const Vec2 &vec)cugl::Nodeinline
setScale(float sx, float sy)cugl::Nodeinline
setTag(unsigned int tag)cugl::Nodeinline
setVisible(bool visible)cugl::Nodeinline
setZOrder(int z)cugl::Node
sortZOrder()cugl::Node
swapChild(const std::shared_ptr< Node > &child1, const std::shared_ptr< Node > &child2, bool inherit=false)cugl::Node
toString(bool verbose=false) const cugl::Nodevirtual
withAlternateTransform()cugl::Nodeinline
worldToNodeCoords(const Vec2 &worldPoint) const cugl::Nodeinline
~Button()cugl::Buttoninline
~Node()cugl::Nodeinlinevirtual