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Cornell University Game Library
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CUDisplay-impl.h
1 //
2 // CUDisplay-impl.h
3 // Cornell University Game Library (CUGL)
4 //
5 // The SDL display information tools fail on OS X and iOS. Therefore, we have
6 // factored this information out into platform specific files. This header
7 // is the uniform header for all platforms.
8 //
9 // CUGL zlib License:
10 // This software is provided 'as-is', without any express or implied
11 // warranty. In no event will the authors be held liable for any damages
12 // arising from the use of this software.
13 //
14 // Permission is granted to anyone to use this software for any purpose,
15 // including commercial applications, and to alter it and redistribute it
16 // freely, subject to the following restrictions:
17 //
18 // 1. The origin of this software must not be misrepresented; you must not
19 // claim that you wrote the original software. If you use this software
20 // in a product, an acknowledgment in the product documentation would be
21 // appreciated but is not required.
22 //
23 // 2. Altered source versions must be plainly marked as such, and must not
24 // be misrepresented as being the original software.
25 //
26 // 3. This notice may not be removed or altered from any source distribution.
27 //
28 // Author: Walker White
29 // Version: 7/12/16
30 
31 #ifndef __CU_DISPLAY_IMPL_H__
32 #define __CU_DISPLAY_IMPL_H__
33 
34 #include "../../math/CURect.h"
35 #include "../../math/CUVec2.h"
36 
37 namespace cugl {
38 namespace impl {
54  cugl::Rect DisplayBounds();
55 
75  cugl::Rect DisplayUsableBounds();
76 
94  cugl::Vec2 DisplayPixelDensity();
95 }
96 }
97 #endif /* __CU_DISPLAY_IMPL_H__ */
Definition: CUVec2.h:61
Definition: CURect.h:45
Definition: CUAnimationNode.h:52