Cornell Cocos
Cornell Extensions to Cocos2d
WorldController Member List

This is the complete list of members for WorldController, including all inherited members.

__pad0__ (defined in WorldController)WorldController
_boundsWorldControllerprotected
_collideWorldControllerprotected
_destroyWorldControllerprotected
_filtersWorldControllerprotected
_gravityWorldControllerprotected
_itpositionWorldControllerprotected
_itvelocityWorldControllerprotected
_lockstepWorldControllerprotected
_objectsWorldControllerprotected
_stepssizeWorldControllerprotected
_worldWorldControllerprotected
activateCollisionCallbacks(bool flag)WorldController
activateDestructionCallbacks(bool flag)WorldController
activateFilterCallbacks(bool flag)WorldController
addObstacle(Obstacle *obj)WorldController
afterSolveWorldController
beforeSolveWorldController
BeginContact(b2Contact *contact) overrideWorldControllerinline
clear()WorldController
create(const Rect &bounds)WorldControllerstatic
create(const Rect &bounds, const Vec2 &gravity)WorldControllerstatic
destroyFixtureWorldController
destroyJointWorldController
enabledCollisionCallbacks() const WorldControllerinline
enabledDestructionCallbacks() const WorldControllerinline
enabledFilterCallbacks() const WorldControllerinline
EndContact(b2Contact *contact) overrideWorldControllerinline
garbageCollect()WorldController
getBounds() const WorldControllerinline
getGravity() const WorldControllerinline
getObstacles()WorldControllerinline
getPositionIterations() const WorldControllerinline
getStepsize() const WorldControllerinline
getVelocityIterations() const WorldControllerinline
getWorld()WorldControllerinline
inBounds(Obstacle *obj)WorldController
init(const Rect &bounds)WorldControllervirtual
init(const Rect &bounds, const Vec2 &gravity)WorldControllervirtual
isLockStep() const WorldControllerinline
onBeginContactWorldController
onEndContactWorldController
PostSolve(b2Contact *contact, const b2ContactImpulse *impulse) overrideWorldControllerinline
PreSolve(b2Contact *contact, const b2Manifold *oldManifold) overrideWorldControllerinline
queryAABB(std::function< bool(b2Fixture *fixture)> callback, const Rect &aabb) const WorldController
rayCast(std::function< float(b2Fixture *fixture, const Vec2 &point, const Vec2 &normal, float fraction)> callback, const Vec2 &point1, const Vec2 &point2) const WorldController
removeObstacle(Obstacle *obj)WorldController
SayGoodbye(b2Joint *joint) overrideWorldControllerinline
SayGoodbye(b2Fixture *fixture) overrideWorldControllerinline
setGravity(const Vec2 &gravity)WorldController
setLockStep(bool flag)WorldControllerinline
setPositionIterations(int position)WorldControllerinline
setStepsize(float step)WorldControllerinline
setVelocityIterations(int velocity)WorldControllerinline
ShouldCollide(b2Fixture *fixtureA, b2Fixture *fixtureB) overrideWorldControllerinline
shouldCollideWorldController
update(float dt)WorldController
~WorldController()WorldController