| __pad0__ (defined in WorldController) | WorldController | |
| _bounds | WorldController | protected |
| _collide | WorldController | protected |
| _destroy | WorldController | protected |
| _filters | WorldController | protected |
| _gravity | WorldController | protected |
| _itposition | WorldController | protected |
| _itvelocity | WorldController | protected |
| _lockstep | WorldController | protected |
| _objects | WorldController | protected |
| _stepssize | WorldController | protected |
| _world | WorldController | protected |
| activateCollisionCallbacks(bool flag) | WorldController | |
| activateDestructionCallbacks(bool flag) | WorldController | |
| activateFilterCallbacks(bool flag) | WorldController | |
| addObstacle(Obstacle *obj) | WorldController | |
| afterSolve | WorldController | |
| beforeSolve | WorldController | |
| BeginContact(b2Contact *contact) override | WorldController | inline |
| clear() | WorldController | |
| create(const Rect &bounds) | WorldController | static |
| create(const Rect &bounds, const Vec2 &gravity) | WorldController | static |
| destroyFixture | WorldController | |
| destroyJoint | WorldController | |
| enabledCollisionCallbacks() const | WorldController | inline |
| enabledDestructionCallbacks() const | WorldController | inline |
| enabledFilterCallbacks() const | WorldController | inline |
| EndContact(b2Contact *contact) override | WorldController | inline |
| garbageCollect() | WorldController | |
| getBounds() const | WorldController | inline |
| getGravity() const | WorldController | inline |
| getObstacles() | WorldController | inline |
| getPositionIterations() const | WorldController | inline |
| getStepsize() const | WorldController | inline |
| getVelocityIterations() const | WorldController | inline |
| getWorld() | WorldController | inline |
| inBounds(Obstacle *obj) | WorldController | |
| init(const Rect &bounds) | WorldController | virtual |
| init(const Rect &bounds, const Vec2 &gravity) | WorldController | virtual |
| isLockStep() const | WorldController | inline |
| onBeginContact | WorldController | |
| onEndContact | WorldController | |
| PostSolve(b2Contact *contact, const b2ContactImpulse *impulse) override | WorldController | inline |
| PreSolve(b2Contact *contact, const b2Manifold *oldManifold) override | WorldController | inline |
| queryAABB(std::function< bool(b2Fixture *fixture)> callback, const Rect &aabb) const | WorldController | |
| rayCast(std::function< float(b2Fixture *fixture, const Vec2 &point, const Vec2 &normal, float fraction)> callback, const Vec2 &point1, const Vec2 &point2) const | WorldController | |
| removeObstacle(Obstacle *obj) | WorldController | |
| SayGoodbye(b2Joint *joint) override | WorldController | inline |
| SayGoodbye(b2Fixture *fixture) override | WorldController | inline |
| setGravity(const Vec2 &gravity) | WorldController | |
| setLockStep(bool flag) | WorldController | inline |
| setPositionIterations(int position) | WorldController | inline |
| setStepsize(float step) | WorldController | inline |
| setVelocityIterations(int velocity) | WorldController | inline |
| ShouldCollide(b2Fixture *fixtureA, b2Fixture *fixtureB) override | WorldController | inline |
| shouldCollide | WorldController | |
| update(float dt) | WorldController | |
| ~WorldController() | WorldController | |