__pad0__ (defined in WorldController) | WorldController | |
_bounds | WorldController | protected |
_collide | WorldController | protected |
_destroy | WorldController | protected |
_filters | WorldController | protected |
_gravity | WorldController | protected |
_itposition | WorldController | protected |
_itvelocity | WorldController | protected |
_lockstep | WorldController | protected |
_objects | WorldController | protected |
_stepssize | WorldController | protected |
_world | WorldController | protected |
activateCollisionCallbacks(bool flag) | WorldController | |
activateDestructionCallbacks(bool flag) | WorldController | |
activateFilterCallbacks(bool flag) | WorldController | |
addObstacle(Obstacle *obj) | WorldController | |
afterSolve | WorldController | |
beforeSolve | WorldController | |
BeginContact(b2Contact *contact) override | WorldController | inline |
clear() | WorldController | |
create(const Rect &bounds) | WorldController | static |
create(const Rect &bounds, const Vec2 &gravity) | WorldController | static |
destroyFixture | WorldController | |
destroyJoint | WorldController | |
enabledCollisionCallbacks() const | WorldController | inline |
enabledDestructionCallbacks() const | WorldController | inline |
enabledFilterCallbacks() const | WorldController | inline |
EndContact(b2Contact *contact) override | WorldController | inline |
garbageCollect() | WorldController | |
getBounds() const | WorldController | inline |
getGravity() const | WorldController | inline |
getObstacles() | WorldController | inline |
getPositionIterations() const | WorldController | inline |
getStepsize() const | WorldController | inline |
getVelocityIterations() const | WorldController | inline |
getWorld() | WorldController | inline |
inBounds(Obstacle *obj) | WorldController | |
init(const Rect &bounds) | WorldController | virtual |
init(const Rect &bounds, const Vec2 &gravity) | WorldController | virtual |
isLockStep() const | WorldController | inline |
onBeginContact | WorldController | |
onEndContact | WorldController | |
PostSolve(b2Contact *contact, const b2ContactImpulse *impulse) override | WorldController | inline |
PreSolve(b2Contact *contact, const b2Manifold *oldManifold) override | WorldController | inline |
queryAABB(std::function< bool(b2Fixture *fixture)> callback, const Rect &aabb) const | WorldController | |
rayCast(std::function< float(b2Fixture *fixture, const Vec2 &point, const Vec2 &normal, float fraction)> callback, const Vec2 &point1, const Vec2 &point2) const | WorldController | |
removeObstacle(Obstacle *obj) | WorldController | |
SayGoodbye(b2Joint *joint) override | WorldController | inline |
SayGoodbye(b2Fixture *fixture) override | WorldController | inline |
setGravity(const Vec2 &gravity) | WorldController | |
setLockStep(bool flag) | WorldController | inline |
setPositionIterations(int position) | WorldController | inline |
setStepsize(float step) | WorldController | inline |
setVelocityIterations(int velocity) | WorldController | inline |
ShouldCollide(b2Fixture *fixtureA, b2Fixture *fixtureB) override | WorldController | inline |
shouldCollide | WorldController | |
update(float dt) | WorldController | |
~WorldController() | WorldController | |