_effectData | SoundEngine | protected |
_effectIDs | SoundEngine | protected |
_effectProfile | SoundEngine | protected |
_equeue | SoundEngine | protected |
_gEngine | SoundEngine | protectedstatic |
_mqueue | SoundEngine | protected |
_musicData | SoundEngine | protected |
_musicProfile | SoundEngine | protected |
clearQueue() | SoundEngine | protected |
convertAudioState(AENG::AudioState state) | SoundEngine | protectedstatic |
currentMusic() const | SoundEngine | inline |
dispose() | SoundEngine | protected |
gcEffect(int id, const std::string key) | SoundEngine | protected |
gcMusic(int id) | SoundEngine | protected |
getAvailableChannels() | SoundEngine | inline |
getEffectDuration(std::string key) const | SoundEngine | |
getEffectElapsed(std::string key) const | SoundEngine | |
getEffectRemaining(std::string key) const | SoundEngine | |
getEffectState(std::string key) const | SoundEngine | |
getEffectVolume(std::string key) const | SoundEngine | |
getInstance() | SoundEngine | inlinestatic |
getMusicDuration() const | SoundEngine | inline |
getMusicElapsed() const | SoundEngine | inline |
getMusicQueue() const | SoundEngine | |
getMusicQueueSize() const | SoundEngine | inline |
getMusicRemaining() const | SoundEngine | inline |
getMusicState() const | SoundEngine | |
getMusicVolume() const | SoundEngine | inline |
init() | SoundEngine | protected |
isActiveEffect(std::string key) const | SoundEngine | inline |
isEffectLoop(std::string key) const | SoundEngine | |
isMusicLoop() const | SoundEngine | inline |
pauseAll() | SoundEngine | |
pauseAllEffects() | SoundEngine | |
pauseEffect(std::string key) | SoundEngine | |
pauseMusic() | SoundEngine | |
playEffect(SoundPacket *data, bool force=false) | SoundEngine | protected |
playEffect(std::string key, Sound *sound, bool loop=false, float volume=1.0f, bool force=false) | SoundEngine | |
playMusic(SoundPacket *data) | SoundEngine | protected |
playMusic(Sound *sound, bool loop=false, float volume=1.0) | SoundEngine | |
queueMusic(Sound *sound, bool loop=false, float volume=1.0) | SoundEngine | |
restartEffect(std::string key) | SoundEngine | |
restartMusic() | SoundEngine | |
resumeAll() | SoundEngine | |
resumeAllEffects() | SoundEngine | |
resumeEffect(std::string key) | SoundEngine | |
resumeMusic() | SoundEngine | |
setEffectElapsed(std::string key, float time) | SoundEngine | |
setEffectLoop(std::string key, bool loop) | SoundEngine | |
setEffectRemaining(std::string key, float time) | SoundEngine | |
setEffectVolume(std::string key, float volume) | SoundEngine | |
setMusicElapsed(float time) | SoundEngine | |
setMusicLoop(bool loop) | SoundEngine | |
setMusicRemaining(float time) | SoundEngine | |
setMusicVolume(float volume) | SoundEngine | |
skipMusicQueue(unsigned int steps=0) | SoundEngine | |
SoundEngine() | SoundEngine | inlineprotected |
SoundState enum name | SoundEngine | |
start() | SoundEngine | static |
stop() | SoundEngine | static |
stopAll() | SoundEngine | |
stopAllEffects() | SoundEngine | |
stopEffect(std::string key) | SoundEngine | |
stopMusic() | SoundEngine | |
~SoundEngine() | SoundEngine | inlineprotected |