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SoundEngine Member List

This is the complete list of members for SoundEngine, including all inherited members.

_effectDataSoundEngineprotected
_effectIDsSoundEngineprotected
_effectProfileSoundEngineprotected
_equeueSoundEngineprotected
_gEngineSoundEngineprotectedstatic
_mqueueSoundEngineprotected
_musicDataSoundEngineprotected
_musicProfileSoundEngineprotected
clearQueue()SoundEngineprotected
convertAudioState(AENG::AudioState state)SoundEngineprotectedstatic
currentMusic() const SoundEngineinline
dispose()SoundEngineprotected
gcEffect(int id, const std::string key)SoundEngineprotected
gcMusic(int id)SoundEngineprotected
getAvailableChannels()SoundEngineinline
getEffectDuration(std::string key) const SoundEngine
getEffectElapsed(std::string key) const SoundEngine
getEffectRemaining(std::string key) const SoundEngine
getEffectState(std::string key) const SoundEngine
getEffectVolume(std::string key) const SoundEngine
getInstance()SoundEngineinlinestatic
getMusicDuration() const SoundEngineinline
getMusicElapsed() const SoundEngineinline
getMusicQueue() const SoundEngine
getMusicQueueSize() const SoundEngineinline
getMusicRemaining() const SoundEngineinline
getMusicState() const SoundEngine
getMusicVolume() const SoundEngineinline
init()SoundEngineprotected
isActiveEffect(std::string key) const SoundEngineinline
isEffectLoop(std::string key) const SoundEngine
isMusicLoop() const SoundEngineinline
pauseAll()SoundEngine
pauseAllEffects()SoundEngine
pauseEffect(std::string key)SoundEngine
pauseMusic()SoundEngine
playEffect(SoundPacket *data, bool force=false)SoundEngineprotected
playEffect(std::string key, Sound *sound, bool loop=false, float volume=1.0f, bool force=false)SoundEngine
playMusic(SoundPacket *data)SoundEngineprotected
playMusic(Sound *sound, bool loop=false, float volume=1.0)SoundEngine
queueMusic(Sound *sound, bool loop=false, float volume=1.0)SoundEngine
restartEffect(std::string key)SoundEngine
restartMusic()SoundEngine
resumeAll()SoundEngine
resumeAllEffects()SoundEngine
resumeEffect(std::string key)SoundEngine
resumeMusic()SoundEngine
setEffectElapsed(std::string key, float time)SoundEngine
setEffectLoop(std::string key, bool loop)SoundEngine
setEffectRemaining(std::string key, float time)SoundEngine
setEffectVolume(std::string key, float volume)SoundEngine
setMusicElapsed(float time)SoundEngine
setMusicLoop(bool loop)SoundEngine
setMusicRemaining(float time)SoundEngine
setMusicVolume(float volume)SoundEngine
skipMusicQueue(unsigned int steps=0)SoundEngine
SoundEngine()SoundEngineinlineprotected
SoundState enum nameSoundEngine
start()SoundEnginestatic
stop()SoundEnginestatic
stopAll()SoundEngine
stopAllEffects()SoundEngine
stopEffect(std::string key)SoundEngine
stopMusic()SoundEngine
~SoundEngine()SoundEngineinlineprotected