| _effectData | SoundEngine | protected |
| _effectIDs | SoundEngine | protected |
| _effectProfile | SoundEngine | protected |
| _equeue | SoundEngine | protected |
| _gEngine | SoundEngine | protectedstatic |
| _mqueue | SoundEngine | protected |
| _musicData | SoundEngine | protected |
| _musicProfile | SoundEngine | protected |
| clearQueue() | SoundEngine | protected |
| convertAudioState(AENG::AudioState state) | SoundEngine | protectedstatic |
| currentMusic() const | SoundEngine | inline |
| dispose() | SoundEngine | protected |
| gcEffect(int id, const std::string key) | SoundEngine | protected |
| gcMusic(int id) | SoundEngine | protected |
| getAvailableChannels() | SoundEngine | inline |
| getEffectDuration(std::string key) const | SoundEngine | |
| getEffectElapsed(std::string key) const | SoundEngine | |
| getEffectRemaining(std::string key) const | SoundEngine | |
| getEffectState(std::string key) const | SoundEngine | |
| getEffectVolume(std::string key) const | SoundEngine | |
| getInstance() | SoundEngine | inlinestatic |
| getMusicDuration() const | SoundEngine | inline |
| getMusicElapsed() const | SoundEngine | inline |
| getMusicQueue() const | SoundEngine | |
| getMusicQueueSize() const | SoundEngine | inline |
| getMusicRemaining() const | SoundEngine | inline |
| getMusicState() const | SoundEngine | |
| getMusicVolume() const | SoundEngine | inline |
| init() | SoundEngine | protected |
| isActiveEffect(std::string key) const | SoundEngine | inline |
| isEffectLoop(std::string key) const | SoundEngine | |
| isMusicLoop() const | SoundEngine | inline |
| pauseAll() | SoundEngine | |
| pauseAllEffects() | SoundEngine | |
| pauseEffect(std::string key) | SoundEngine | |
| pauseMusic() | SoundEngine | |
| playEffect(SoundPacket *data, bool force=false) | SoundEngine | protected |
| playEffect(std::string key, Sound *sound, bool loop=false, float volume=1.0f, bool force=false) | SoundEngine | |
| playMusic(SoundPacket *data) | SoundEngine | protected |
| playMusic(Sound *sound, bool loop=false, float volume=1.0) | SoundEngine | |
| queueMusic(Sound *sound, bool loop=false, float volume=1.0) | SoundEngine | |
| restartEffect(std::string key) | SoundEngine | |
| restartMusic() | SoundEngine | |
| resumeAll() | SoundEngine | |
| resumeAllEffects() | SoundEngine | |
| resumeEffect(std::string key) | SoundEngine | |
| resumeMusic() | SoundEngine | |
| setEffectElapsed(std::string key, float time) | SoundEngine | |
| setEffectLoop(std::string key, bool loop) | SoundEngine | |
| setEffectRemaining(std::string key, float time) | SoundEngine | |
| setEffectVolume(std::string key, float volume) | SoundEngine | |
| setMusicElapsed(float time) | SoundEngine | |
| setMusicLoop(bool loop) | SoundEngine | |
| setMusicRemaining(float time) | SoundEngine | |
| setMusicVolume(float volume) | SoundEngine | |
| skipMusicQueue(unsigned int steps=0) | SoundEngine | |
| SoundEngine() | SoundEngine | inlineprotected |
| SoundState enum name | SoundEngine | |
| start() | SoundEngine | static |
| stop() | SoundEngine | static |
| stopAll() | SoundEngine | |
| stopAllEffects() | SoundEngine | |
| stopEffect(std::string key) | SoundEngine | |
| stopMusic() | SoundEngine | |
| ~SoundEngine() | SoundEngine | inlineprotected |