Cornell Cocos
Cornell Extensions to Cocos2d
PolygonObstacle Member List

This is the complete list of members for PolygonObstacle, including all inherited members.

__pad0__ (defined in PolygonObstacle)PolygonObstacle
_anchorPolygonObstacleprotected
_angFactSimpleObstacleprotected
_angSnapSimpleObstacleprotected
_bodySimpleObstacleprotected
_body(nullptr) (defined in SimpleObstacle)SimpleObstacleinline
_bodyinfoObstacleprotected
_debugObstacleprotected
_drawScaleObstacleprotected
_fixCountPolygonObstacleprotected
_fixtureObstacleprotected
_geomsPolygonObstacleprotected
_geoms(nullptr) (defined in PolygonObstacle)PolygonObstacleinline
_massdataObstacleprotected
_masseffectObstacleprotected
_nodeObstacleprotected
_polygonPolygonObstacleprotected
_posFactSimpleObstacleprotected
_posSnapSimpleObstacleprotected
_shapesPolygonObstacleprotected
_shapes(nullptr) (defined in PolygonObstacle)PolygonObstacle
_tagObstacleprotected
activatePhysics(b2World &world) overrideSimpleObstaclevirtual
create(const Poly2 &poly)PolygonObstaclestatic
create(const Poly2 &poly, const Vec2 &anchor)PolygonObstaclestatic
createFixtures() overridePolygonObstaclevirtual
deactivatePhysics(b2World &world) overrideSimpleObstaclevirtual
getAnchor() const PolygonObstacleinline
getAngle() const overrideSimpleObstacleinlinevirtual
getAngleSnap()SimpleObstacleinline
getAngularDamping() const overrideSimpleObstacleinlinevirtual
getAngularVelocity() const overrideSimpleObstacleinlinevirtual
getBody() const overrideSimpleObstacleinlinevirtual
getBodyType() const overrideSimpleObstacleinlinevirtual
getCentroid() const overrideSimpleObstacleinlinevirtual
getDebugNode() const Obstacleinline
getDensity() const Obstacleinline
getDrawScale() const Obstacleinline
getFilterData() const Obstacleinline
getFriction() const Obstacleinline
getGravityScale() const overrideSimpleObstacleinlinevirtual
getHeight() const PolygonObstacleinline
getInertia() const overrideSimpleObstacleinlinevirtual
getLinearDamping() const overrideSimpleObstacleinlinevirtual
getLinearVelocity() const overrideSimpleObstacleinlinevirtual
getMass() const overrideSimpleObstacleinlinevirtual
getName() const Obstacleinline
getPolygon() const PolygonObstacleinline
getPosition() const overrideSimpleObstacleinlinevirtual
getPositionSnap()SimpleObstacleinline
getRestitution() const Obstacleinline
getSceneNode() const Obstacleinline
getSize() const PolygonObstacleinline
getVX() const overrideSimpleObstacleinlinevirtual
getVY() const overrideSimpleObstacleinlinevirtual
getWidth() const PolygonObstacleinline
getX() const overrideSimpleObstacleinlinevirtual
getY() const overrideSimpleObstacleinlinevirtual
init(const Poly2 &poly)PolygonObstacleinlinevirtual
init(const Poly2 &poly, const Vec2 &anchor)PolygonObstaclevirtual
SimpleObstacle::init()Obstacleinlinevirtual
SimpleObstacle::init(const Vec2 &vec)Obstaclevirtual
isActive() const overrideSimpleObstacleinlinevirtual
isAwake() const overrideSimpleObstacleinlinevirtual
isBullet() const overrideSimpleObstacleinlinevirtual
isDirty() const Obstacleinline
isFixedRotation() const overrideSimpleObstacleinlinevirtual
isRemoved() const Obstacleinline
isSensor() const Obstacleinline
isSleepingAllowed() const overrideSimpleObstacleinlinevirtual
markDirty(bool value)Obstacleinline
markRemoved(bool value)Obstacleinline
positionDebugNode() overrideSimpleObstaclevirtual
positionSceneNode() overrideSimpleObstaclevirtual
releaseFixtures() overridePolygonObstaclevirtual
resetDebugNode() overridePolygonObstacleprotectedvirtual
resetMass() overrideSimpleObstacleinlinevirtual
resetSceneNode() overridePolygonObstacleprotectedvirtual
resetShapes()PolygonObstacleprotected
resize(const Size &size)PolygonObstacleprotected
setActive(bool value) overrideSimpleObstacleinlinevirtual
setAnchor(const Vec2 &value)PolygonObstacleinline
setAnchor(float x, float y)PolygonObstacle
setAngle(float value) overrideSimpleObstacleinlinevirtual
setAngleSnap(unsigned int snap)SimpleObstacleinline
setAngularDamping(float value) overrideSimpleObstacleinlinevirtual
setAngularVelocity(float value) overrideSimpleObstacleinlinevirtual
setAwake(bool value) overrideSimpleObstacleinlinevirtual
setBodyState(const b2Body &body)Obstacle
setBodyType(b2BodyType value) overrideSimpleObstacleinlinevirtual
setBullet(bool value) overrideSimpleObstacleinlinevirtual
setCentroid(const Vec2 &value) overrideSimpleObstacleinlinevirtual
setCentroid(float x, float y) overrideSimpleObstacleinlinevirtual
setDebugNode(WireNode *node)Obstacle
setDensity(float value) overrideSimpleObstaclevirtual
setDrawScale(const Vec2 &value)Obstacleinlinevirtual
setDrawScale(float x, float y)Obstaclevirtual
setFilterData(b2Filter value) overrideSimpleObstaclevirtual
setFixedRotation(bool value) overrideSimpleObstacleinlinevirtual
setFriction(float value) overrideSimpleObstaclevirtual
setGravityScale(float value) overrideSimpleObstacleinlinevirtual
setHeight(float value)PolygonObstacleinline
setInertia(float value) overrideSimpleObstacleinlinevirtual
setLinearDamping(float value) overrideSimpleObstacleinlinevirtual
setLinearVelocity(const Vec2 &value) overrideSimpleObstacleinlinevirtual
setLinearVelocity(float x, float y) overrideSimpleObstacleinlinevirtual
setMass(float value) overrideSimpleObstacleinlinevirtual
setName(string value)Obstacleinline
setPolygon(const Poly2 &)PolygonObstacle
setPosition(const Vec2 &value) overrideSimpleObstacleinlinevirtual
setPosition(float x, float y) overrideSimpleObstacleinlinevirtual
setPositionSnap(unsigned int snap)SimpleObstacleinline
setRestitution(float value) overrideSimpleObstaclevirtual
setSceneNode(Node *node)Obstacle
setSensor(bool value) overrideSimpleObstaclevirtual
setSize(const Size &value)PolygonObstacleinline
setSize(float width, float height)PolygonObstacleinline
setSleepingAllowed(bool value) overrideSimpleObstacleinlinevirtual
setVX(float value) overrideSimpleObstacleinlinevirtual
setVY(float value) overrideSimpleObstacleinlinevirtual
setWidth(float value)PolygonObstacleinline
setX(float value) overrideSimpleObstacleinlinevirtual
setY(float value) overrideSimpleObstacleinlinevirtual
toString() const Obstacle
update(float delta) overrideSimpleObstaclevirtual
~Obstacle()Obstaclevirtual
~PolygonObstacle()PolygonObstaclevirtual
~SimpleObstacle()SimpleObstacleinlinevirtual